August was such a hectic month; because of Gamescom I covered a bit more than my usual load for MWEB GameZone, I finally got around to cover eSports for Bravado Gaming and then we hosted the next 16Bit Team Fortress 2 competition. I totally got this journo thing down after Aug ;)
Herewith my article highlights for August
I invite you to take a journey with me through the creations of thechineseroom,
an Indie studio whose games are changing the electronic playground. They looked into the hearts of gamers and correctly
saw an ache for games that are able to tell deeply immersive stories. Dear Esther will leave you with an impression of profound
beauty and wonder. Amnesia seems to be a celebration of terror and madness and with Everybody's
Gone to the Rapture gamers can expect a game
environment that is beautifully drawn, music that cloaks the player in the
atmosphere of the game, and a journey that tears at the heart. Read the full article here.
Many thanks to all the readers for your input and support. I'm excited to discover what September has in store for us.
Herewith my article highlights for August
Review: A lesson in empathy from The Walking Dead
The game explores the most fundamental and simplest of human needs; the need to survive. Every confrontation, every decision and every interaction seeks to strip the player of the layers of morality that coats the mind with decency. It hits you right in the gut with, “How far are you willing to go to live?" The Walking Dead takes the question of survival and escalates it to the point of complete insanity. Now, here is the catch. The game also succeeds in justifying the most outrageous and despicable of deeds in the name of living. It does this by eliciting empathy for the various characters you meet throughout the game. Read the rest of the article here.An invitation to explore with thechineseroom
Review: Get feared for free with Slender
Terrifying, nauseatingly fearful, diabolical, erratic,
shat in my pants.This free-to-play Indie horror game from Parsec
Productions had me in a grip of icy terror. The thickness of the fog,
the dreadful noise and the ever present suggestion of his presence all becomes too much. It’s such a sudden bombardment of horror on your visual and hearing
senses that you totally overload on fear. It felt like I was physically being
cloaked with evil, and I screamed like a little girl. Read the full tale of my night of dread in the foggy woods
of Slender Man’s virtual nightmare here.
My Indie pick for the month: A horror filled space exploration with Rescue
I found this promising new game from Indie studio, Lunar Software. Routine is a first-person horror exploration game set in space, and it has me in a vice grip of fearful anticipation. Where AAA titles have ceased to impress me, Indie games seem to continue to blow my mind away with its ability to tell compelling stories, create immersive atmospheres and to well, just, be a breath of fresh air in the over saturated, stale playground of video gaming. The glimpse we see of the dreadful world of Routine hints at a game that will be on par with mainstream games on graphics and with a soundtrack that cloaks the player in absolute terror. Read full article here.Understanding the deeply layered world of Beyond Two Souls
I am fascinated by Cage. What he aims to achieve through the medium of video games are both exceptional and immensely intriguing. To therefor understand Beyond, I propose we take a look at it through the eyes of its Maker. Beyond focuses on two themes; accepting who you are, and the question of what happens after death. The emotional quandary of finding meaning in death and the struggle of self-acceptance are two issues that we all face at some point in our lives. For a game to be able to reflect the inner conflict those two questions can cause, are absolutely fascinating. Cage understands the fundamental ability video games have to engage its users in a way unlike watching a movie or listening to a story is able to do. Read full article here.The truth about the 3rd degree Mind Sports South Africa received
I've waited years to write this article. The way Mind Sports South Africa
(MSSA) and its president, Mr Colin Webster, have been treated by the
majority of the South African (SA) gaming community, is something that
has marred our image as a mature and respected sub culture within
society. I took the most serious allegations from
the do Gaming comments (Dec 2008-current) and posed them as statements for SA leaders that has actually walked the line with MSSA. Read the full article here.
Noteworthy news articles & interviews
Check out Living the game, Cape Town gears up for its own gaming festival, A look at the authentic war universe of Medal of Honor, Achieve moral excellence with Ultima Forever, Reinventing death with Dishonored, Capcom introduces memory bending with new game: Remember Me, le Broken Sword reappers, The argument for eSports.Many thanks to all the readers for your input and support. I'm excited to discover what September has in store for us.
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