tag:blogger.com,1999:blog-20026535714479819912024-02-07T08:33:28.278+02:00Otherwise"Lola" by Wit MytHanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-2002653571447981991.post-47817300474008815592013-04-01T08:42:00.001+02:002013-04-01T13:02:21.006+02:00Dec 2012 - March 2013<div dir="ltr" style="text-align: left;" trbidi="on">
Being website manager for MWEB GameZone & Bravado Gaming means that I have a lot less time to focus on writing. When I do get the chance to write I mostly cover news, sad times indeed! <br />
<br />
Here's a selection of a few of the more noteworthy articles from Dec 2012 to March 2013. <br />
<h2 style="text-align: left;">
Exclusive: MWEB GameZone interviews SimCity Creative Director Ocean Quigley</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQOI5ojPJbqw7wGk2x2hcgvGEFFKDNeVHJogmA_aHdKTw9UoonUv3c0Eawi0VT2DL1eoulMTWQRsw496qrMAnV7ng5NSBOxsbAE5sIhmQAJtJxRv6IQS8gmRMtYxm71hfpTAeymWMDI-0/s1600/Ovean+Quinly.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="130" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQOI5ojPJbqw7wGk2x2hcgvGEFFKDNeVHJogmA_aHdKTw9UoonUv3c0Eawi0VT2DL1eoulMTWQRsw496qrMAnV7ng5NSBOxsbAE5sIhmQAJtJxRv6IQS8gmRMtYxm71hfpTAeymWMDI-0/s320/Ovean+Quinly.JPG" width="320" /></a></div>
I had the tremendous honour to interview Ocean Quigley, the Creative
Director for SimCity. Quigley is a veteran in the video game industry;
his knowledge, passion and experience is invaluable and demands respect
from developers and gamers alike. Even if you are not a fan of the genre
he specialises in, Life Simulation, you cannot help but be impressed
with the creative processes and genius of his work. Join me for a walk
through the mind of the creator of exceptional worlds. Read the full interview <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/5772/Exclusive-MWEB-GameZone-interviews-SimCity-Creative-Director-Ocean-Quigley.aspx" target="_blank">here</a>.<br />
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<h2 style="text-align: left;">
Review: Dead Space 3, free falling through terror, together</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimTkDD-5clT5ZFARcsg5nbh8YJSphcZsws5rW9beUls4kQObd8Gipv2livFWjkaRtA3U7RKGTxP5MFb-7M0MTp7VYIs5RoTZH-e10zsslUcZXSdNOZ8K_zpncCJDlvZkuiKvZvLFS-QSA/s1600/Dead+Space+3+Review.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="181" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimTkDD-5clT5ZFARcsg5nbh8YJSphcZsws5rW9beUls4kQObd8Gipv2livFWjkaRtA3U7RKGTxP5MFb-7M0MTp7VYIs5RoTZH-e10zsslUcZXSdNOZ8K_zpncCJDlvZkuiKvZvLFS-QSA/s320/Dead+Space+3+Review.JPG" width="320" /></a></div>
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It will be terror filled they said, you will need a
partner they said. (Co-oping with Lola is a terror filled experience in
itself. The 50 times she drove our Warthog of a cliff in Halo is a
testament to that.) So in fearful anticipation for my review of <i>Dead Space 3</i>, I
called on a friend to take down the terror together. I mean all dat
hype! I was getting ready to have nightmares and suffer from temporary
dementia during my review time in the game. I did not. Read the full review <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/5830/Review-Dead-Space-3-free-falling-through-terror-together.aspx" target="_blank">here</a>. </div>
<h2 style="text-align: left;">
A call to return to the dark ages and the burning of “all the things”</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_EdZmUBQ06dNS-Gel4XHiv1vAHr1EsoC0v5oGAbm-s7DVjaa1eRpWVA5tTM4HCEyo3-h6Zox7TVmKxvY1M4PMf4LAlaxp1MK2Vr8If2BtOcIYia4sgkZCOOin8brzR8x4hXqyL2WWjfs/s1600/index.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_EdZmUBQ06dNS-Gel4XHiv1vAHr1EsoC0v5oGAbm-s7DVjaa1eRpWVA5tTM4HCEyo3-h6Zox7TVmKxvY1M4PMf4LAlaxp1MK2Vr8If2BtOcIYia4sgkZCOOin8brzR8x4hXqyL2WWjfs/s1600/index.jpg" /></a></div>
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<br /></div>
So disturbed kid goes on a shooting spree, automatically the
people who claim to know how life works, turn to exterior influences as the
culprits. You know, like religious leaders and such people have been doing for
eons. In the dark middle ages, witches were burned at the stake. In the 50’s,
with the rise of rock ‘n’ roll, records were quickly called out as the root of
all evil. In this age of unprecedented advances in science, biology and just about
everything, video games are being summoned to the stakes. Read my full rant <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4912/A-call-to-return-to-the-dark-ages-and-the-burning-of-all-the-things.aspx" target="_blank">here</a>.<br />
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<h2 style="text-align: left;">
Take a peek into the deeply layered world of Fallen Enchantress</h2>
<i>Fallen Enchantress</i> is a game like no other: it requires a
mind that feeds on intrigue, has an aptitude for strategic gameplay and the
desire to
explore mechanics and complexities.
The game is far above my patience, intellect and adrenaline rush inclination so
I have searched far and wide across the Internet in order to find a gamer who
felt at home in the daunting world of <i>Fallen Enchantress.</i> Read the full interview <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/5041/Take-a-peek-into-the-deeply-layered-world-of-Fallen-Enchantress.aspx" target="_blank">here</a>.<br />
<i></i><br />
<h2 style="text-align: left;">
A slice of Indie life</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9wA5w2D11kk9jQPgdmmavHREoUWNJqaf4Ex_qmexSfqSTmZ1wrSD0ZlgNscHHGmNCZjvSIJZhyW6PjGFP2T2UYjzin_1Kj5eExvP54ce626FKepsgQBVGRFhIWCDMNngHe-Tlvf3qc9E/s1600/Indie.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9wA5w2D11kk9jQPgdmmavHREoUWNJqaf4Ex_qmexSfqSTmZ1wrSD0ZlgNscHHGmNCZjvSIJZhyW6PjGFP2T2UYjzin_1Kj5eExvP54ce626FKepsgQBVGRFhIWCDMNngHe-Tlvf3qc9E/s320/Indie.jpg" width="320" /></a></div>
I have the tremendous opportunity to be able to share in the birth of an
Indie video game studio. To witness a birth is both a fearful and
wonderful event. You get to experience the anticipation, the pain and
the joy of the people involved. It is a rare honour. This is a story
about passion, about daring to reach for your dreams and about how a
simple idea combined with a bit of faith can turn the wheels of fate in
your favour. Read the full interview <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/5402/A-slice-of-Indie-life.aspx" target="_blank">here</a>.<br />
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<h2 style="text-align: left;">
Remember Me – Living in an electronically manipulated world</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpJAxr0W_H1p3b7W_XGYCHxEu2fCI5sNxBpNvcjoLugrkdtDCIaYDuYFVsmgZk5MLNHennmbOTRh22p2AaQAxUrt6AfZCP1wT4AnDPOQSWC5ov0BbYd2MAUJB6Ipj6DiUFs7wtiJtGrWQ/s1600/Remember+Me.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpJAxr0W_H1p3b7W_XGYCHxEu2fCI5sNxBpNvcjoLugrkdtDCIaYDuYFVsmgZk5MLNHennmbOTRh22p2AaQAxUrt6AfZCP1wT4AnDPOQSWC5ov0BbYd2MAUJB6Ipj6DiUFs7wtiJtGrWQ/s320/Remember+Me.JPG" width="320" /></a></div>
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<div style="text-align: left;">
<i>Remember Me </i>looks to be a game that will pierce gamers’
imagination by displaying a world that is futuristic, yet imaginable. A world where the most valuable commodity is thought,
where privacy is not a right but an item on sale and where freedom is but an
illusion. The game holds the promise of being not only a smashing first-person
action game, but also a game that will lay bare the underbelly of the ‘connected
age’, the age we are being hurdled at with an alarming speed. Read the full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/5491/Remember-Me-Living-in-an-electronically-manipulated-world.aspx" target="_blank">here</a>.</div>
<h2 style="text-align: left;">
An interview with The Nutty Professor of Gaming</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5SFKst33MYQffpJxspY3uywjjfc8QBMWDBl96_1wcZ0M3O8rBvT0xI4QGtn78ZusNoFpPwKrulCp41gWzXPJfcyAMLpcYEiOmVgr0tuUJhZe8Web2eB6Rl7yYTYUclanSHFv2MQxXXNA/s1600/Nutty+Prof.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="177" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5SFKst33MYQffpJxspY3uywjjfc8QBMWDBl96_1wcZ0M3O8rBvT0xI4QGtn78ZusNoFpPwKrulCp41gWzXPJfcyAMLpcYEiOmVgr0tuUJhZe8Web2eB6Rl7yYTYUclanSHFv2MQxXXNA/s320/Nutty+Prof.JPG" width="320" /></a></div>
A while back I wrote an article, <a href="http://www.mweb.co.za/games/NewsArticles/tabid/2561/Article/4897/when-science-and-gaming-mesh-the-world-becomes-a-better-place.aspx" tabindex="0">When science and gaming mesh the world becomes a better place.</a> The article is about a new game in development by Broken Crown Games called <i>Escaping Titan</i>. It is a post-apocalyptic space fiction, single-player role-playing game…yeah, it’s all THAT. What makes <i>Escaping Titan</i> uncommon is the incorporation of science and the usage of input from various scientists into the core features of the game. To my utter delight, Tyler Yohe, CEO and Creative Director for <i>Escaping Titan </i>agreed
to do an in depth interview about the game. Please keep in mind that I
have an unhealthy fascination with both science and gaming, the
interview is therefore lengthy, with stacks of science lingo. Read the full interview <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/5656/An-interview-with-The-Nutty-Professor-of-Gaming.aspx" target="_blank">here</a>.<br />
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<h2 style="text-align: left;">
Other noteworthy news </h2>
<div style="text-align: left;">
<a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4617/A-threesome-of-the-best-kind.aspx" target="_blank">A threesome of the best kind</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4775/The-all-time-100-best-video-games-according-to-TIME.aspx" target="_blank">The all-time 100 best video games according to TIME</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/5531/2013-the-year-of-living-the-eSports-dream.aspx" target="_blank">2013, the year of living the eSports dream</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/6114/Silviu-the-cocky-little-man-from-Romania-with-the-big-heart-sharp-mind.aspx" target="_blank">Silviu, the "cocky" little man from Romania with the sharp mind and big heart</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/6186/A-tale-only-the-Rain-knows.aspx" target="_blank">A tale only the rain knows</a></div>
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Special thanks to the people who took time from their extremely busy schedules to do an interview with me.</div>
</div>
Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com0tag:blogger.com,1999:blog-2002653571447981991.post-75022247906267443092012-12-02T13:35:00.000+02:002013-01-07T06:00:46.971+02:00November 2012<div dir="ltr" style="text-align: left;" trbidi="on">
November was one crazy ride due to me starting my trial run as MWEB GameZone site manager. It was a mad juggle of not just keeping my own content count, but making sure everyone else does as well. On top of that the added stress of learning to manage a site, the increase in social media I had to manage and the pressure of pushing up the site hit rate. Man it was wild and I loved it. Challenge accepted!<br />
<br />
The one thing I am sad about is not having the luxury of extra time to do research and writing opinion pieces. Hopefully as I master the art of managing I will hit the sweet spot and more time will open up. Until then it will mostly be news reporting from my virtual pen, let's take a look at my November highlights.<br />
<h2 style="text-align: left;">
A tribute to 8 years of adventure with World of Warcraft</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhofPCEmYgC-m0I_y80eiNo638leo6OM2P2JyOhZrWV9urMs-p7ykyjq0Fr_Gkh-OWULwdyj_1fxw2j5zPzbZ_FdF_35MvG9RGnqMBJa4eUqBaUAxOWnKOhWXgKij90HdD0FAbZeMRnx-s/s1600/WoW.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhofPCEmYgC-m0I_y80eiNo638leo6OM2P2JyOhZrWV9urMs-p7ykyjq0Fr_Gkh-OWULwdyj_1fxw2j5zPzbZ_FdF_35MvG9RGnqMBJa4eUqBaUAxOWnKOhWXgKij90HdD0FAbZeMRnx-s/s320/WoW.JPG" width="320" /></a></div>
<div style="text-align: left;">
Love or hate Azeroth, one thing is certain, we will never forget her. No
matter how we try to ridicule her outdated mechanics, or scoff at her
old worn-out world, we cannot erase her memories from our minds, because
she left her digital imprint on our collective heart. I honor<i> Word of Warcraft </i>by sharing some of my fondest, most exciting and saddest memories from Azeroth. Read the full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4466/a-tribute-to-8-years-of-adventure-with-world-of-warcraft.aspx" target="_blank">here</a>.</div>
<h2 style="text-align: left;">
My fascination with offbeat games </h2>
I have outgrown mindless shoot-em ups. Cradling a big gun in my hands no longer gives me the thrill it used to. I now long for a game that entices me with more finesse than the allure of a big arsenal, triple D breasted chicks and balls-to-the wall action. I yearn for games that are not only able to entertain me, but also challenge me emotionally and intellectually. I want games to take me on a journey and sweep me away because they strike a chord deep within my soul. Read the full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4419/my-fascination-with-offbeat-games.aspx" target="_blank">here</a>.<br />
<h2 style="text-align: left;">
Interview: Far Cry 3's Cinematics Director spills all about its dark new direction</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk46Jwpzb3Laom69_5zwyyD1usiW8C0boWbx_xJwgHFM0-zo_BN1KcZVjoOwFA5wH1IKUtSTejFZEz-Ks1T8EosaXue6T612dNQbPelD-ez1XwqjOQFJTflbiDObT8IIEkxYmf1_AmKyY/s1600/Purdy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk46Jwpzb3Laom69_5zwyyD1usiW8C0boWbx_xJwgHFM0-zo_BN1KcZVjoOwFA5wH1IKUtSTejFZEz-Ks1T8EosaXue6T612dNQbPelD-ez1XwqjOQFJTflbiDObT8IIEkxYmf1_AmKyY/s320/Purdy.jpg" width="320" /></a></div>
I had the opportunity at this year’s rAge to interview Robert Purdy, the Cinematics Director for UbiSoft’s <i>FarCry 3</i>. Join me for a conversation about the changes from <i>Far Cry 2 </i>to <i>Far Cry 3</i>, the introduction of more mature content into the franchise and insight into the cinematics of <i>Far Cry 3</i>.Read the full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4455/far-cry-3s-cinematics-director-spills-all-about-its-dark-new-direction.aspx" target="_blank">here</a>.<br />
<h2 style="text-align: left;">
The illusion of choice in video games vs Hitman Absolution </h2>
<div style="text-align: left;">
Giving players the freedom to make meaningful choices is like pursuing the holy grail of gaming. Many seek it, some claim to have found it, but very few achieve it. Most games only offer an illusion of choice, or superficial choices that hardly affect the outcome of the story. The choice is a lie.<br />
IO Interactive is aiming at delivering a head shot to that illusion with Hitman Absolution and prove that Agent 47 can make meaningful choices that impact the game environment.Read the full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4215/the-illusion-of-choice-in-video-games-vs-hitman-absolution.aspx" target="_blank">here</a>.</div>
<h2 style="text-align: left;">
Review: The Testament of Sherlock Holmes, it’s (not) simplicity itself!</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTJCcuOtWf-gVGlzUD0GwKjXjoTQW79-NiYKPPFfaIAI0Kql481PPjolkir0Wm-uUSStarU_W6T8nFT9mNkGjeuYk0pXmcrL4BWNQjuwAttzrvDp4jRbrnMdDw6wpJeYObi3s9wp41Dls/s1600/SHolmes.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="156" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTJCcuOtWf-gVGlzUD0GwKjXjoTQW79-NiYKPPFfaIAI0Kql481PPjolkir0Wm-uUSStarU_W6T8nFT9mNkGjeuYk0pXmcrL4BWNQjuwAttzrvDp4jRbrnMdDw6wpJeYObi3s9wp41Dls/s320/SHolmes.JPG" width="320" /></a></div>
<i>The Testament of Sherlock Holmes</i> is a lesson in lateral thinking
cocooned within a beautifully crafted turn of the century London
landscape. It’s wrapped around a deeply layered storyline with more than
a few surprises. The game demands a certain level of sleuth savvy from
you and will keep its mysteries tightly locked away for those who fail
to master the challenges set forth.Read the full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4246/review-the-testament-of-sherlock-holmes-its-not-simplicity-itself.aspx" target="_blank">here</a>.<br />
<h2 style="text-align: left;">
Interview: Hoodwink, an adventure in a world gone mad</h2>
<div style="text-align: left;">
<i>Hoodwink</i> is a quirky adventure game series from E1 Studio. The game’s colourful
graphics, snazzy jazz beat and handsome protagonist simply demanded my
attention. Amir Irwan, the Managing Director of E1 Studio allowed
me to poke around the wonderful world of <i>Hoodwink</i>. Join us for an arousing conversation about adventure games, community input and of all things, Blade Runner. Read the full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4523/hoodwink-an-adventure-in-a-world-gone-mad.aspx" target="_blank">here</a>.</div>
<h2 style="text-align: left;">
First impressions: Doom BFG, up close and personal with Hell</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMS_FuI3h7eFG5xzZc3iyG5WN0fMas3y_cLKqChUJuNfcMYV2xWQl8pOr40KLGiQE4gbCddThNsEWKngsRRP5WvaxsbnIMUswPCjPhyphenhyphen9y2iwPP8nwRSwKZLScpEXaRFrZlaW0t3fuwThU/s1600/doom.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMS_FuI3h7eFG5xzZc3iyG5WN0fMas3y_cLKqChUJuNfcMYV2xWQl8pOr40KLGiQE4gbCddThNsEWKngsRRP5WvaxsbnIMUswPCjPhyphenhyphen9y2iwPP8nwRSwKZLScpEXaRFrZlaW0t3fuwThU/s1600/doom.JPG" /></a></div>
I am no stranger to the hellish experience known as the DOOM universe. I used to play it back in the day when you didn’t have the use of a flashlight and a gun. When every dark corner was shot at before you even dared approach it. Back then, Fear was a being, a life-like presence and companion always skulking and flittering nearby as you navigated your way through the dark, flashing and bloodied hallways. Read the full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4452/first-impressions-doom-bfg-up-close-and-personal-with-hell.aspx" target="_blank">here</a>.<br />
<h2 style="text-align: left;">
Dear Esteban’s satirical reflection on Dear Esther</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVmD2kS_hX9Pig4iSsJ7zmjvSuKCW6G3jYcHoLZe0vvSoNRpD2VHOjeCPQ-4zJ6pb2C0wiXZ6r4ZvHB37k0uuNkuv8cqgyghXRM6ZhNp5yc_xoWXqeeeqTyj41lwl5cdgC1_qFAM-kwU0/s1600/Dear+Estaban.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVmD2kS_hX9Pig4iSsJ7zmjvSuKCW6G3jYcHoLZe0vvSoNRpD2VHOjeCPQ-4zJ6pb2C0wiXZ6r4ZvHB37k0uuNkuv8cqgyghXRM6ZhNp5yc_xoWXqeeeqTyj41lwl5cdgC1_qFAM-kwU0/s320/Dear+Estaban.jpg" width="320" /></a></div>
The oddballs at <a href="http://bmo.fuckthisjam.com/" tabindex="0">F**k this Jam</a> have created a platform for video game developers to make a game in a genre they hate. The reason for this madness,<i> “Through utter ignorance for conventions and hate for the established rules of a genre, beautiful things will happen.” </i>I’d like to direct your attention to one such creation of ‘beauty’ called <i>Dear Esteban</i>.Playing it felt like walking inside a Picasso painting while being on a bad acid trip. Read the full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4514/dear-estebans-satirical-reflection-on-dear-esther.aspx" target="_blank">here</a>.<br />
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<h2 style="text-align: left;">
Other noteworthy news</h2>
<div style="text-align: left;">
<a href="http://www.mweb.co.za/games/NewsArticles/tabid/2561/Article/4433/e-sports-included-in-the-asian-games.aspx">Gamer Institute, your global partner in eSports, South Africa’s Toxic Bunny hits Steam Greenlight, it needs your votes! e-Sports included in the Asian Games</a></div>
<br />
I have to add, the best video game trailer for the decade, check it out, <br />
<div style="text-align: left;">
<a href="http://www.mweb.co.za/games/NewsArticles/tabid/2561/Article/4424/get-an-xxx-rated-view-if-you-have-to-die-in-hitman-absolution.aspx">Get an xxx-rated view if you have to die in Hitman Absolution</a></div>
</div>
Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com0tag:blogger.com,1999:blog-2002653571447981991.post-34324180371896055602012-11-11T09:05:00.000+02:002012-11-11T11:27:58.863+02:00October 2012<div dir="ltr" style="text-align: left;" trbidi="on">
October was a madhouse of eSports, reviews and interviews. South African gamers celebrated the 10th anniversary of our biggest gaming and tech expo, rAge. I had the honour of covering the event for Bravado Gaming and MWEB GameZone. It was an unforgettable experience to finally meet up with the people I've been working with for so long. Gaming wise the highlight of my month was playing Black Mesa, I've been waiting for years to do that train ride again.<br />
<br />
Let's take a look at the highlights for October. <br />
<h2 style="text-align: left;">
Lola's free-to-play review: This is Black Mesa</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTQTIpmKvYbP8DWChg-lA5EV1zkS_vfBFgA6vlWCXfoTqaAiEiRHsg-Yx4b3A8yozSOVIoS7Pg-Bs-aZ5Yd0ztl8WhuQqBZ_HyXdPLP_cIUodwqg9nmSoDK9jAjkcVFtpEi9CE-HajYy0/s1600/Black+Mesa.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTQTIpmKvYbP8DWChg-lA5EV1zkS_vfBFgA6vlWCXfoTqaAiEiRHsg-Yx4b3A8yozSOVIoS7Pg-Bs-aZ5Yd0ztl8WhuQqBZ_HyXdPLP_cIUodwqg9nmSoDK9jAjkcVFtpEi9CE-HajYy0/s320/Black+Mesa.jpg" width="320" /></a></div>
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<div style="text-align: center;">
<i> (Picture done by <a href="https://twitter.com/PandaMcBearface" target="_blank">Stephanie Duchenne</a>)</i></div>
<i>Black Mesa</i> is a remake of the 1998 classic <i>Half-Life, </i>using the Valve: Source engine.<b> It is a testament to the ingenuity, challenge and thrill that marks the first-person shooter (FPS) genre.</b>
It defiantly mocks present day triple A shooters with its outdated
graphics, while delivering a game that is for lack of a better
description, in a class of its own.<b><i>Black Mesa</i> is the perfect game and it was done by a group of fans. </b>The passion of these individuals and their understanding of the sheer brilliance that marked <i>Half-Life</i> as the epitome of the FPS genre can be seen throughout the world of <i>Black Mesa</i>. <b>They captured the soul of <i>Half-Life</i>, breathed new life into it, smoothed out its rough edges and delivered a game that demands respect and admiration</b>. Read the full review <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3901/lolas-free-to-play-review-this-is-black-mesa.aspx" target="_blank">here</a>.<br />
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<h2 style="text-align: left;">
Review: The Walking Dead Eps 3/4: A fate worse than death</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRpYox0Tw16LcEtClbDL801S3IXjmBSSoz7T7wlSV90iBvVHBs0jqhYmkbNSLTregL_bPmB24p2JxAZf1dp5WA1nRv2nynZXnYCyhYvHM_CQI6bwZRHd40_MPKmmTsgYAoXuf9QyEqUwo/s1600/TWD+Cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRpYox0Tw16LcEtClbDL801S3IXjmBSSoz7T7wlSV90iBvVHBs0jqhYmkbNSLTregL_bPmB24p2JxAZf1dp5WA1nRv2nynZXnYCyhYvHM_CQI6bwZRHd40_MPKmmTsgYAoXuf9QyEqUwo/s320/TWD+Cover.jpg" width="320" /></a></div>
<div style="text-align: center;">
<i> (Original picture done by </i><i><a href="http://odobenus.deviantart.com/#/d5ic6wl">Odobenus</a> adjustments by <a href="https://twitter.com/PandaMcBearface" target="_blank">Stephanie Duchenne</a>)</i></div>
<br />
The biggest compliment I could get: "Thanks for playing, loved this review and so glad the game had such an effect on you!" <span style="color: black;">Gary Whitta, screenwriter for The Walking Dead.</span><br />
<span style="color: black;"><br /></span>
One of the more significant aspects of video gaming is
the ability of a game to tap into a player’s inner dialogue. As with other art
forms, a game possesses the quality to direct our thoughts, capture our
imagination and take us on unexplored pathways. <i>The Walking Dead </i>masterfully and macabrely explores this potential.
TWD series is my game of the year. It's been more than playing a game, it's a profound journey. Read the full review <span style="color: black;"><a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4033/review-the-walking-dead-eps-34-a-fate-worse-than-death.aspx" target="_blank">here</a>. </span><br />
<h2 style="text-align: left;">
<span style="color: black;">Cyberpunk – More than High Tech and Low Life</span></h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYGT29XOEMGqYD2H8xqkYCRx1pBDnsxFB_kEvMuS9nZNEyn4WcOE5E2Rck49dIzCIZXK9hyHQb6hxeUt_qp-WnFt6Q5DWhr0NSb8yd0pXRsIg1ob9L9cbxr5NYbclRDZrwWp2Ma7Z_S0g/s1600/Capture.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="40" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYGT29XOEMGqYD2H8xqkYCRx1pBDnsxFB_kEvMuS9nZNEyn4WcOE5E2Rck49dIzCIZXK9hyHQb6hxeUt_qp-WnFt6Q5DWhr0NSb8yd0pXRsIg1ob9L9cbxr5NYbclRDZrwWp2Ma7Z_S0g/s320/Capture.JPG" width="320" /></a></div>
The essence of Cyberpunk has been summed up in these few
words, “high tech and low life” by many. It sounds like a fairly straight
forward genre, yet it is easy to misrepresent. It’s not only about future tech,
sleazy cut scenes, and crooked cops. Many video games have paraded under the
banner of cyberpunk but, <b>missing the subtleties of the genre, have failed
miserably to capture its dark heartbeat.</b> Read the full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4040/cyberpunk-more-than-high-tech-and-low-life.aspx" target="_blank">here</a>.<br />
<h2 style="text-align: left;">
<span style="color: black;">Looking at video games through the lens of Ludographer</span></h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvgfeP3JJzcnONJtoxhyYzMbWOfcqoGPoUpNmAiW1JymVo2K9qHJJbmz-l0g6v3IHDOddpzR1RHM3SIGqH9XJSkm_P_dB4gmE9Z-mFYXT4VmJje8hmbQ9eURn1eYMxjrpCkNCZBM43NCk/s1600/Scatter.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvgfeP3JJzcnONJtoxhyYzMbWOfcqoGPoUpNmAiW1JymVo2K9qHJJbmz-l0g6v3IHDOddpzR1RHM3SIGqH9XJSkm_P_dB4gmE9Z-mFYXT4VmJje8hmbQ9eURn1eYMxjrpCkNCZBM43NCk/s320/Scatter.JPG" width="320" /></a></div>
It’s a rare honor to talk to an artist about their craft; it’s
even rarer to talk to one whose art involves gaming. I am therefore thrilled to
introduce you to Jonathan
Abensur, the Creative Director at <i>Ludographer</i>. Join me for an absolutely fascinating talk with him about video games, art and
passion. Read the full interview <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3970/looking-at-video-games-through-the-lens-of-ludographer.aspx" target="_blank">here</a>.<br />
<h2 style="text-align: left;">
Do you have what it takes to survive Survarium?</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhms_srocKtF7hw_RjMOH8ba9KWlqyE-ZDcr96h_UpSnAwrJKqzExaOFbadcTV8xmW89n6YTkmRo7OQcaSZ7Te-Jqr-D_WyEhWJlumSxkQC7FspFONI9Q2u1KOOL53traAP_ty1FwLuiGY/s1600/Survarium.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="118" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhms_srocKtF7hw_RjMOH8ba9KWlqyE-ZDcr96h_UpSnAwrJKqzExaOFbadcTV8xmW89n6YTkmRo7OQcaSZ7Te-Jqr-D_WyEhWJlumSxkQC7FspFONI9Q2u1KOOL53traAP_ty1FwLuiGY/s320/Survarium.JPG" width="320" /></a></div>
<i>Survarium </i>aims to extend and
broaden the limits of the human experience by raising topical questions
of our time through the medium of a video game. By leading a virtual life in
the aftermath of a massive ecological catastrophe on Earth, players will confront
the questions of science, ecology, the interdependency between human and
nature, the cruelty and inventiveness of modern civilization, and even spirituality. <i>Survarium </i>will provide a platform for
realism unlike we’ve experienced within the medium of video games. The only
concern would be if the developers can deliver a captivating enough world that
will keep gamers in their virtual playground. I caught up with Joe Mullin, the Social Media and Community
Manager for Vostok Games and Survarium. Read full interview <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4057/do-you-have-what-it-takes-to-survive-survarium.aspx" target="_blank">here</a>.<br />
<h2 style="text-align: left;">
Noteworthy October news</h2>
<div style="text-align: left;">
<a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3883/local-starcraft-player-robert-botha-hits-the-esports-jackpot.aspx" target="_blank">Local StarCraft player hits the eSports jackpot,</a> <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4011/first-impressions-moh-warfighter-by-lola-and-fluttershy.aspx" target="_blank">First impressions, Medal of Honor: Warfighter</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/4054/and-everybody-was-kung-fu-finger-fighting.aspx" target="_blank">And everybody was kung fu finger fighting</a> </div>
<h2 style="text-align: left;">
NAG, 2012 rAge Expo coverage</h2>
<div style="text-align: left;">
<a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3722/lolas-highlights-rage-day-1.aspx" target="_blank">Lola's highlights, rAge day 1</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3730/lolas-favourite-finds-rage-2012.aspx" target="_blank">Lola's favorite finds, rAge 2012</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3784/looking-back-rage-2012-cosplay.aspx" target="_blank">Looking back, rAge 2012 Cosplay</a>, <a href="http://bravadogaming.com/2012/10/lolas-report-rage-day-1/#.UJ9Ll4bp6Lg" target="_blank">Lola's rAge day 1: It's time to meet</a>, <a href="http://bravadogaming.com/2012/10/lolas-rage-day-2/#.UJ9LvYbp6Lg" target="_blank">Lola's rAge day 2: Strutting our stuff the Bravado way</a>, Lola's <a href="http://bravadogaming.com/2012/10/lolas-rage-day-3-a-roller-coaster-of-emotion/#.UJ9L6Ybp6Lg" target="_blank">rAge day 3: A roller coaster of emotion</a>.</div>
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That's it for October 2012. November I am facing a new set of challenges, I have been promoted to site manager for Bravado gaming, I've take on a stack of new responsibilities with MWEB GameZone and the TF2mixup kicks off. I'll be involved as community manager, working with the most amazing bunch of guys. Keep an eye on my twitter feed for info about the biggest TF2 social event of the year, the 5th TF2mixup.<span style="color: black;"></span></div>
Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com0tag:blogger.com,1999:blog-2002653571447981991.post-48749292757846105432012-09-30T09:09:00.001+02:002012-09-30T09:20:34.958+02:00September 2012<div dir="ltr" style="text-align: left;" trbidi="on">
September reads like a dedication to my love for Indie games. I had the opportunity to interview 3 Indie developers, for this I am extremely grateful. I also reviewed some of the most extraordinary games in September and covered exciting upcoming releases. I also did a few interesting opinion pieces. Come share the journey with me.<br />
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<h2 style="text-align: left;">
Opinion piece: Let’s play “What if” with video games</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7vJNgj-Ssx7LhhO7lkiyrRTJp6MaDfPCxlN7GTzG_Ha8CqRwL-QcNpLjSsMUB0xatPbdEQyj1jsGQgDHERssC99BS-okdtNllMOp31WfbGrT3aVmZyrW2vqP3meLG5D3LmpmFh_Z76fU/s1600/Tech.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7vJNgj-Ssx7LhhO7lkiyrRTJp6MaDfPCxlN7GTzG_Ha8CqRwL-QcNpLjSsMUB0xatPbdEQyj1jsGQgDHERssC99BS-okdtNllMOp31WfbGrT3aVmZyrW2vqP3meLG5D3LmpmFh_Z76fU/s320/Tech.jpg" width="320" /></a></div>
<br />
I secretly harbor this idea that video game developers are prophets in their own right. Now that my insane idea is out in the open, let’s play “What if” with video games. We might find that it isn’t so preposterous after all. I take a look at <i>Deus Ex </i>and <i>Remember Me</i> as examples of video game to real life applications. <b>The realities in these two video games both have a shadow in the real world. The implications are exciting and scary at the same time.</b> With technology one should never forget that it gives with the one hand and takes with the other. Technological advancement comes with its own price tag, be it an economical, ethical or moral cost. Read full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3183/lets-play-what-if-with-video-games.aspx" target="_blank">here</a>.<br />
<div style="text-align: center;">
</div>
<h2 style="text-align: left;">
Interview with Dan Pinchbeck: 3 Games 1 Indie studio</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFxe0SqNmUhtUyIGM1HKUrPtKHPl3yjrqeXZYZqkFK3biaMfAIKhNE-DMxgWCBNVyycVe-imwuIF2OQpAocVBM2wOkr1odTqG_ttoaGhNMlAuHAYylP3AeEz2IPbmM7M2-EuG0m-xqHHM/s1600/thechineseroom.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="68" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFxe0SqNmUhtUyIGM1HKUrPtKHPl3yjrqeXZYZqkFK3biaMfAIKhNE-DMxgWCBNVyycVe-imwuIF2OQpAocVBM2wOkr1odTqG_ttoaGhNMlAuHAYylP3AeEz2IPbmM7M2-EuG0m-xqHHM/s320/thechineseroom.jpg" width="320" /></a></div>
In all my years of playing video games there are only two that stand out as something more than just hours spend on my favorite pastime hobby; <i>To the Moon</i> and <i>Dear Esther</i>. Through these two games I was introduced to games as a medium that has more to offer than spectacular graphics and mindless action. <b>They were catalysts for personal growth and both had a profound effect on me.</b> I caught up with Dan Pinchbeck, the creative director of thechineseroom. Join us for a talk about the creations of this fascinating Indie studio:<i> Dear Ester, Amnesia: A machine for Pigs</i> and<i> Everybody’s Gone to the Rapture. </i>Read full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3248/3-games-1-indie-studio.aspx" target="_blank">here</a>.<br />
<div style="text-align: left;">
</div>
<h2 style="text-align: left;">
Opinion piece: The case of the “down(vote) syndrome” and other internet dilemmas</h2>
<div style="text-align: left;">
Why should we tolerate online behavior that we would never, ever tolerate in real life? Does “online” somehow give people a free ticket to behave amoral? Have you crossed the invisible lines in your own heart? Have you gradually pushed the boundaries of what are acceptable in terms of conduct, communication and interaction further and further? I know I have. It’s a frightening thing to live in a borderless, unaccountable world. We tend to set the demons lose. <b>You are leaving a digital footprint, be careful how you tread.</b> Read full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3285/the-case-of-the-downvote-syndrome-and-other-internet-dilemmas.aspx" target="_blank">here</a>.</div>
<div style="text-align: left;">
</div>
<h2 style="text-align: left;">
Opinion piece: Medal of Honor: Warfighter pushes the boundaries of realism again</h2>
<div style="text-align: left;">
EA is going beyond the call of duty to add a frightening element of realism to the gaming experience. Up until recently I have always viewed games as completely
detached from real life. It is an escape, a fantasy and nothing that happens in
my virtual world matters. But <b>isn’t it true that no matter what genre we play,
a bit of our real selves joins in the journey?</b> Could adding more realism to
that journey actually add deeper value to the experience than just
entertainment? I take a critical look at realism in video games. Read the full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3360/medal-of-honor-warfighter-pushes-the-boundaries-of-realism-again.aspx" target="_blank">here</a>.</div>
<h2 style="text-align: left;">
</h2>
<h2 style="text-align: left;">
Interview with Hugh Jeremy: When an Indie game looks better than triple A: Natural Selection 2</h2>
<div style="text-align: left;">
Indie studio Unknown Worlds has kicked up a press storm with
the release of NS2 and its AAA look. It seems impossible that a
team of seven (henceforth to be called, the magnificent seven), could produce a
game with the depth, quality and features that we see in NS2. If you know
anything of the history around the <i>Natural Selection</i> universe, you will know
that this game was in fact, not the creation of a few dedicated individuals.
The phenomenon that is <i>Natural Selection</i> is a combined labor of love from the NS community and its staff. <b>It’s a triumph, an anthem
to celebrate the accomplishment of gamer and developer.</b> Read full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3361/when-an-indie-game-looks-better-than-triple-a-natural-selection-2.aspx" target="_blank">here</a>.</div>
<div style="text-align: left;">
</div>
<h2 style="text-align: left;">
Opinion piece: Lola enters the erotic video games conversation</h2>
<div style="text-align: left;">
<b>There are more
important things to consider in the matter of erotic video games than just my
right of choice.</b> I take a look at distributing erotic video games through a public platform such as Steam, the purpose of violence in video games and how it differs from erotic content in gaming. Read the full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3410/lola-enters-the-erotic-video-games-conversation.aspx" target="_blank">here</a>.</div>
<div style="text-align: left;">
</div>
<h2 style="text-align: left;">
Review Guild Wars 2: I played hard to get with Tyria</h2>
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Unlike the rest of the internet, I had a very shaky start
with GW2. When it comes to MMORPG’s I am set in my ways.Whenever
developers of a new MMORPG scream for my attention with, “We’ve revolutionized
the genre”, I am immediately doubtful. When GW2 therefore promised another revolution of the genre, my heart sank. But <b>like a wise and
patient lover, Tyria courted me</b>. Indulge me as I share with you the
remarkable journey I had with GW2. Read full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3490/i-played-hard-to-get-with-tyria.aspx" target="_blank">here</a>.<br />
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</div>
<div style="text-align: left;">
<h2 style="text-align: left;">
Interview with Aaron Foster: There's nothing routine about Routine</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilQjDe5yZMTAKhtFJyDpRpLIIgTsOYPym2QHVMqua9BxRwbh4Xk7Yri0S41_LIYjnOzXpq88jZ8eShfXIzJf35knF_4iH2Ff24-O-ZXG9F5WQEnCh0_4hgxLzXiH4NiA3KPF1hpa5dGXU/s1600/Routine.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilQjDe5yZMTAKhtFJyDpRpLIIgTsOYPym2QHVMqua9BxRwbh4Xk7Yri0S41_LIYjnOzXpq88jZ8eShfXIzJf35knF_4iH2Ff24-O-ZXG9F5WQEnCh0_4hgxLzXiH4NiA3KPF1hpa5dGXU/s320/Routine.jpg" width="320" /></a></div>
<i>Routine </i>from Lunar Software is a game I’m keeping a close
eye on. The reason it has me so excited is that <b>for once a developer has the
sense to NOT make a game that caters for the masses</b>. <i>Routine </i>will be extremely difficult and
challenging, in fact, it will probably not be to your liking. Read the full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3521/theres-nothing-routine-about-routine.aspx" target="_blank">here</a>.<br />
<br />
<h2 style="text-align: left;">
Review: I played a game that changed me, Papo and Yo</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXmqde5KSFwgjr2ElntyZvGcRfzkgfGrzvIerGHuPYF4XEeClmxNSj8CPrRznN43TGf3vm9-30GUDNw9cFrJ2BAVyKqVOPFwTRpyv7ocuoKeatU0_DBbf610caGJiGZ5auABvRP0evbZU/s1600/Papo+&+Yo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXmqde5KSFwgjr2ElntyZvGcRfzkgfGrzvIerGHuPYF4XEeClmxNSj8CPrRznN43TGf3vm9-30GUDNw9cFrJ2BAVyKqVOPFwTRpyv7ocuoKeatU0_DBbf610caGJiGZ5auABvRP0evbZU/s320/Papo+&+Yo.jpg" width="320" /></a></div>
<div style="text-align: center;">
<br /></div>
<b>Stunned, heartfelt,
shocked, compassion, terrified, empathy, despair, profound, anger, and courage</b>:
these are<b> the emotions that stampede
through my soul </b>as the credits roll across the screen. I’ve just finished
playing <i>Papo and Yo</i>, and I will never
be the same. Before <i>Papo and Yo</i>
is a game, it is an extremely personal story. Should you choose to share in
this journey of addiction, betrayal and courage, you will find that your own
inner world has been somewhat altered. One thing is for certain; you cannot
play <i>Papo and Yo </i>and remain
untouched. Read full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3560/i-played-a-game-that-changed-me-papo-and-yo.aspx" target="_blank">here</a>.</div>
<h2 style="text-align: left;">
Noteworthy news</h2>
<div style="text-align: left;">
<a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3165/le-broken-sword-reappears.aspx" target="_blank">Le Broken Sword reappears!</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3204/medal-of-honor-warfighter-snipe-like-a-pro.aspx" target="_blank">MOH: Warfighter: Snipe like a pro</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3426/8-minutes-of-medal-of-honor-warfighter-gameplay.aspx" target="_blank">8 Minutes of Medal of Honor: Warfighter gameplay</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3508/linkin-park-and-ea-on-making-mohwarfighter-more-than-just-a-game.aspx" target="_blank">Linkin Park and EA on making MOH:Warfighter more than just a game</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3221/master-chief-is-not-just-a-set-of-armour-with-a-gun.aspx" target="_blank">Master Chief is not just a set of armor with a gun</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3441/the-internet-waits-for-boring-borderlands-i-wait-for-sherlock-holmes.aspx" target="_blank">The Internet waits for Boring Borderlands, I wait for Sherlock Holmes</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3453/hitman-absolution-guns-plungers-and-fibre-wire.aspx" target="_blank">Hitman Absolution: Guns, plungers and fibre wire</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3485/nfs-most-wanted-makes-me-want-to-crash-my-car-into-criterion-games.aspx" target="_blank">NFS: Most Wanted makes me want to crash my car into Criterion Games</a>, <a href="http://bravadogaming.com/2012/09/the-mssa-explained-by-colin-webster/#.UGfvWFFOL04" target="_blank">Mind Sports South Africa explained,</a> <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3531/will-the-real-sam-fisher-please-stand-up.aspx" target="_blank">Will the real Sam Fisher please stand up? </a><br />
<br />
That's my journo work for September, what an extraordinary month. Many thanks to everyone who took the time to work with me.</div>
</div>
Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com3tag:blogger.com,1999:blog-2002653571447981991.post-49977576568233947292012-09-01T11:21:00.000+02:002012-09-01T11:27:59.233+02:00August 2012<div dir="ltr" style="text-align: left;" trbidi="on">
August was such a hectic month; because of Gamescom I covered a bit more than my usual load for <a href="http://www.mweb.co.za/games/Home.aspx" target="_blank">MWEB GameZone</a>, I finally got around to cover eSports for <a href="http://bravadogaming.com/" target="_blank">Bravado Gamin</a>g and then we hosted the next <a href="http://www.16bittf.co.za/" target="_blank">16Bit</a> Team Fortress 2 competition. I totally got this journo thing down after Aug ;)<br />
<br />
Herewith my article highlights for August<br />
<br />
<h2 style="text-align: left;">
Review: A lesson in empathy from The Walking Dead</h2>
The game explores the most fundamental and simplest of human
needs; the need to survive. Every confrontation, every decision and every
interaction seeks to <b>strip the player of the layers of morality that coats the
mind with decency</b>. It hits you right in
the gut with, “How far are you willing to go to live?" <i>The Walking Dead</i> takes the question of
survival and escalates it to the point of complete insanity. Now, here is the
catch. The game also succeeds in justifying the most outrageous and despicable of
deeds in the name of living. It does this by eliciting empathy for the various
characters you meet throughout the game. Read the rest of the article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2773/a-lesson-in-empathy-from-the-walking-dead.aspx" target="_blank">here</a>.<br />
<br />
<h2 style="text-align: left;">
An invitation to explore with thechineseroom</h2>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuPTlWzkiSvrgL_8tHaetOo9TaLYq6BYCWRJG_ap3SDuBN4yih72GA_WnztqfBYKLRIc8llSMxcijOneiNjG69SmvuAhjPUX9NadDi9fEt4k1qpVuh-a4-EuRrKkKZCtoYSq4utKbW8kY/s1600/logobw.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="91" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuPTlWzkiSvrgL_8tHaetOo9TaLYq6BYCWRJG_ap3SDuBN4yih72GA_WnztqfBYKLRIc8llSMxcijOneiNjG69SmvuAhjPUX9NadDi9fEt4k1qpVuh-a4-EuRrKkKZCtoYSq4utKbW8kY/s320/logobw.png" width="320" /></a></div>
<div style="text-align: center;">
<br /></div>
I invite you to take a journey with me through the creations of <a href="http://thechineseroom.co.uk/" target="_blank">thechineseroom</a>,
an Indie studio whose games are changing the electronic playground. They looked into the hearts of gamers and correctly
saw an ache for games that are able to tell <b>deeply immersive stories</b>. Dear Esther will leave you with <b>an impression of profound
beauty and wonder</b>. Amnesia seems to be<b> a celebration of terror and madness</b> and<i> </i>with <i>Everybody's
Gone to the Rapture</i> gamers can expect <b>a game
environment that is beautifully drawn, music that cloaks the player in the
atmosphere of the game, and a journey that tears at the heart.</b> Read the full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2833/an-invitation-to-explore-with-thechineseroom.aspx" target="_blank">here</a><b>.</b><br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<h2 style="text-align: left;">
Review: Get feared for free with Slender</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSKdcWzClXclrMiVvVqm2GltqekNWWPDL0lrmJvdpjkV5L2X2jCn5p4VNb-S2NuzvJQgenDX4GnAV1Ix061ePG-HdISLzHt56G-AR2lt9cm5d5Exk5lU3ERlHqUCKMv0sacZfz5GPCWuY/s1600/Slender.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSKdcWzClXclrMiVvVqm2GltqekNWWPDL0lrmJvdpjkV5L2X2jCn5p4VNb-S2NuzvJQgenDX4GnAV1Ix061ePG-HdISLzHt56G-AR2lt9cm5d5Exk5lU3ERlHqUCKMv0sacZfz5GPCWuY/s320/Slender.jpg" width="320" /></a></div>
<div style="text-align: left;">
</div>
<div style="text-align: left;">
<b>Terrifying, nauseatingly fearful, diabolical, erratic,
shat in my pants.</b>This free-to-play Indie horror game from Parsec
Productions had me in a grip of icy terror. The thickness of the fog,
the dreadful noise and the ever present suggestion of his presence all becomes too much. It’s such a sudden bombardment of horror on your visual and hearing
senses that you totally overload on fear. It felt like I was physically being
cloaked with evil, and I screamed like a little girl. Read the full tale of my night of dread in the foggy woods
of Slender Man’s virtual nightmare <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2960/get-feared-for-free-with-slender.aspx" target="_blank">here</a>. </div>
<br />
<h2 style="text-align: left;">
My Indie pick for the month: A horror filled space exploration with Rescue</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlCYeOCpNNELcRlyKBRhiavKAbbtWVqZoRsjn8k6ZsA-20m6sGof-_u6EDDFmyRnX0smNPe7ja3Lh7KWNc1lvZLy0JQOt675sQySHG2RIa3QLu7oxgqebKsQ3Af5VOwIKI66j8jT8gmQQ/s1600/Rescue.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlCYeOCpNNELcRlyKBRhiavKAbbtWVqZoRsjn8k6ZsA-20m6sGof-_u6EDDFmyRnX0smNPe7ja3Lh7KWNc1lvZLy0JQOt675sQySHG2RIa3QLu7oxgqebKsQ3Af5VOwIKI66j8jT8gmQQ/s320/Rescue.jpg" width="320" /></a></div>
I found this promising new game from Indie studio, <a href="http://www.lunar-software.com/" tabindex="0">Lunar Software</a>. <i>Routine </i>is a first-person
horror exploration game set in space, and it has me in a vice grip of fearful anticipation.
Where AAA titles have ceased to impress me, Indie games seem to continue to
blow my mind away with its ability to tell compelling stories, create immersive
atmospheres and to well, just, be a breath of fresh air in the over saturated, stale
playground of video gaming.
The glimpse we see of the dreadful world of <i>Routine </i>hints at a game that will be on
par with mainstream games on graphics and with a soundtrack that cloaks the
player in absolute terror. Read full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2974/a-horror-filled-space-exploration-with-rescue.aspx" target="_blank">here</a>. <br />
<h2 style="text-align: left;">
Understanding the deeply layered world of Beyond Two Souls </h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWLhj2kDv2jIMxQpXuNlqaH5toDRPFGwP5v3iS5Rzq2ilZzLt58U3nDwq9wUz09LB9YZ_33CUcgdadJyfSj_W5NqvP8bKiPZque7eWmOQfZWpwN-u9TUBLHdMKKYMvsNztQIq7t2LbmcU/s1600/Beyond.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="139" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWLhj2kDv2jIMxQpXuNlqaH5toDRPFGwP5v3iS5Rzq2ilZzLt58U3nDwq9wUz09LB9YZ_33CUcgdadJyfSj_W5NqvP8bKiPZque7eWmOQfZWpwN-u9TUBLHdMKKYMvsNztQIq7t2LbmcU/s320/Beyond.jpg" width="320" /></a></div>
I am fascinated by Cage.
What he aims to achieve through the medium of video games are both exceptional
and immensely intriguing. To therefor understand Beyond, I propose we take a
look at it through the eyes of its Maker.
Beyond focuses on two themes; accepting who you
are, and the question of what happens after death. The emotional quandary of finding
meaning in death and the struggle of self-acceptance are two issues that we all
face at some point in our lives. For a game to be able to reflect the inner
conflict those two questions can cause, are absolutely fascinating. Cage
understands the fundamental ability video games have to engage its users in a
way unlike watching a movie or listening to a story is able to do. Read full article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3030/understanding-the-deeply-layered-world-of-beyond-two-souls.aspx" target="_blank">here</a>.<br />
<div style="text-align: center;">
<br /></div>
<h2 style="text-align: left;">
The truth about the 3rd degree Mind Sports South Africa received</h2>
<div style="text-align: left;">
I've waited years to write this article. The way <a href="https://www.facebook.com/mindsportssa" target="_blank">Mind Sports South Africa</a>
(MSSA) and its president, Mr Colin Webster, have been treated by the
majority of the South African (SA) gaming community, is something that
has marred our image as a mature and respected sub culture within
society. I took the most serious allegations from
the do Gaming comments (Dec 2008-current) and posed them as statements for SA leaders that has actually walked the line with MSSA. Read the full article <a href="http://bravadogaming.com/2012/08/the-truth-about-the-3rd-degree-mssa-received/#.UEHNlJZOL04" target="_blank">here</a>.</div>
<div style="text-align: left;">
</div>
<h2 style="text-align: left;">
Noteworthy news articles & interviews</h2>
Check out <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2787/living-the-game.aspx" target="_blank">Living the game</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2803/cape-town-gears-up-for-its-own-gaming-expo.aspx" target="_blank">Cape Town gears up for its own gaming festival</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2817/a-look-at-the-authentic-war-universe-of-medal-of-honor.aspx" target="_blank">A look at the authentic war universe of Medal of Honor</a>,<a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2869/achieve-moral-excellence-with-ultima-forever.aspx" target="_blank"> Achieve moral excellence with Ultima Forever</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2876/reinventing-death-with-dishonored.aspx" target="_blank">Reinventing death with Dishonored</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2968/capcom-introduces-memory-bending-with-new-game-remember-me.aspx" target="_blank">Capcom introduces memory bending with new game: Remember Me, </a><a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/3165/le-broken-sword-reappears.aspx" target="_blank">le Broken Sword reappers</a>, <a href="http://bravadogaming.com/2012/08/the-argument-for-esports/#.UEHOtJZOL04" target="_blank">The argument for eSports</a>.<br />
<br />
Many thanks to all the readers for your input and support. I'm excited to discover what September has in store for us.</div>
Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com0tag:blogger.com,1999:blog-2002653571447981991.post-47787954100504379272012-08-05T18:15:00.000+02:002012-08-05T18:15:07.200+02:00Writing in my own voice: July 2012<div dir="ltr" style="text-align: left;" trbidi="on">
I went from 2 articles in June to 33 in July. My first month with MWEB GameZone was a thrill. A heartfelt thanks to the team, you guys are awesome. Every day brings with it the challenge of writing in your own voice and delivering articles that are worth reading in an industry flooded with better journalists than yourself. Challenge was accepted ;)<br />
<br />
For this blog post I will focus mainly on my opinion pieces.<br />
<br />
<h2 style="text-align: left;">
<span style="font-size: x-large;"><a href="http://www.mweb.co.za/games/NewsArticles/tabid/2561/Article/2492/all-the-worlds-a-digital-stage.aspx">"All the world's a digital stage"</a></span></h2>
<b>This article explores ubiquitous computing in depth. </b><br />
<br />
The Web is essentially a digital mirror of individuals, created by the
interactions of each person on it. A sensor based digital world has
replaced a senses dependent world. Just how much information related to
you is available on the Web? We interact on a real time, highly
information based world with software that interprets all the data we
feed it almost on a daily basis. You might think, but how accurate can
these interpretations be? Let’s take a look at just how deep this
rabbit-hole goes.<br />
<br />
<h2 style="text-align: left;">
<span style="font-size: x-large;"><a href="http://www.mweb.co.za/games/NewsArticles/tabid/2561/Article/2555/the-language-of-music-in-games.aspx">The language of music in games</a></span></h2>
<b>I attempt to articulate the beauty that
music adds to the gaming experience.</b><br />
<br />
<span>There are few things in life that can compare to the passion we
feel towards music. It is the chameleon of the soul; because as a chameleon
reflects the colour it touches, so music reflects the ever changing landscape
of our emotions. Music conveys a clearer message than words, because it
surpasses the barriers of prejudice and reason. It elicits deep response because
it knows the path to our hearts. Its
melody can serve as a teacher by clearing our minds and directing our thoughts along
the message of its lyrics. It is the higher language because it surpasses race,
intellect and outward beauty. It makes us all equals on the planes of feeling. </span><br />
<br />
<h2 style="text-align: left;">
<span style="font-size: x-large;"><a href="http://www.mweb.co.za/games/NewsArticles/tabid/2561/Article/2645/about-the-male-gaze-and-other-holy-cows.aspx">About the male gaze and other holy cows</a></span></h2>
<b>I take a look at the controversial subjects of the male gaze, and the
inclusion of religious and sexual content in video games.</b><br />
<br />
We are just scratching the surface of what games as a
medium are capable to deliver to an over saturated, preached up, fed up, over
educated and intellectualized humanity. I don’t know where we should draw the
lines, we are discovering that together. What I do know is that I am listening,
and what I hear, is that games have become a catalyst for mass critical
thinking. What are you hearing?<br />
<br />
<h2 style="text-align: left;">
<span style="font-size: x-large;"><a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2738/indie-games-a-digital-self-portrait.aspx">Indie Games – A digital self portrait</a></span></h2>
<b>I take a look at how the medium of video games</b><strong><b> didn’t grow with its audience, and Indie games as the new genre of inspiration.</b></strong><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd4drKffwRmXyS2KH9rDxMeRGefAfHa_uSP8DaBzzhwN0irNd1KQl8KoUdjHK4pHq1Xry8F-sS6otp6Rf36r13dX1BKiM8rDzBsRpg-GmpiGYYb_OM7Bw9Xhzjv7VToDOXaAGqk2W4VlQ/s1600/original.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="193" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd4drKffwRmXyS2KH9rDxMeRGefAfHa_uSP8DaBzzhwN0irNd1KQl8KoUdjHK4pHq1Xry8F-sS6otp6Rf36r13dX1BKiM8rDzBsRpg-GmpiGYYb_OM7Bw9Xhzjv7VToDOXaAGqk2W4VlQ/s320/original.jpg" width="320" /></a></div>
<br />
AAA titles are audience driven, whereas Indie titles are essentially
a digital self portrait of the developer, or at least a window into the mind
and soul of the developer. In <a href="http://buy.indiegamethemovie.com/" tabindex="0"><em>Indie
Game: The Movie</em></a>, Jonathan Blow says this about creating the Indie hit <a href="http://www.braid-game.com/" tabindex="0"><em>Braid</em></a>, one of the highest-rated games of
all time.<em> “Making it was about me taking
my deepest flaws and vulnerabilities and putting that into a game.”</em> Just
think about that a minute. How would playing a game that is at its core a
deeply personal and intimate story of another individual, impact the player?<br />
<br />
<b><span style="font-size: x-large;">News, interviews and reviews</span></b><br />
I did a fascinating series on role-playing games: <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2453/role-playing-games-an-entirely-personal-matter.aspx" target="_blank">An entirely personal matter</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2530/role-playing-games-and-escapism.aspx" target="_blank">role-playing games and escapism</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2610/explore-the-magic-that-is-role-playing-games.aspx" target="_blank">explore the magic that is role-playing games</a>, and <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2707/role-playing-games-where-to-from-here.aspx" target="_blank">role-playing games, where to from here?</a> I also did an interview with <a href="http://www.16bittf.co.za/interviews/the-legend-that-is-ashkan-namousi/" target="_blank">"The legend that is Ashkan Namousi."</a><br />
<br />
Noteworthy news included: <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2435/mobile-gamers-be-aware-apps-that-eavesdrop.aspx" target="_blank">Apps that eavesdrop</a>, <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2487/digital-is-changing-the-landscape.aspx" target="_blank">Digital is changing the landscape</a>, and<a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/2787/living-the-game.aspx" target="_blank"> Living the game. </a><br />
<br />
Many thanks to everyone that played a part in making July a spectacular month of video games journalism for me.</div>Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com0tag:blogger.com,1999:blog-2002653571447981991.post-87770295962831732402012-07-01T09:47:00.002+02:002012-07-01T09:49:22.685+02:00June 2012<div dir="ltr" style="text-align: left;" trbidi="on">
I took a break in June in order to focus on my studies, which is going exceptionally well atm. Much to my surprise and delight, MWEB GameZone approached me to start writing for them. MWEB is an exciting company to work for and the gMz team are a fantastic bunch of guys. I will also still be working for Bravado Gaming.<br />
<br />
I only published two articles in June, both were extremely unique and significant in its own way ;)<br />
<br />
<h2 style="text-align: left;">
About Gamers, Sex and Questing ;)</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe_XxfI-LpTMIbiFbOJEmKHJPA_-cSUZjOLJdgDYRS0ikZorEH_UomvcA0hxDM4SVzm_OZXcxuMQS14FzzrH_yUyJgOQk3O4tWNwvnuk6br8ZDUYhAcWi-dV3T4iSWZpE1AXAXytSU_0w/s1600/Gamers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe_XxfI-LpTMIbiFbOJEmKHJPA_-cSUZjOLJdgDYRS0ikZorEH_UomvcA0hxDM4SVzm_OZXcxuMQS14FzzrH_yUyJgOQk3O4tWNwvnuk6br8ZDUYhAcWi-dV3T4iSWZpE1AXAXytSU_0w/s1600/Gamers.jpg" /></a></div>
<div style="text-align: left;">
I decided to take a break from doing interviews and rather do an
opinion piece. I was wrecking my brain to get something
original to write about. When I finally hit a good topic, filled with excitement, I headed
over to my boss. He gave my idea barely a second thought, and instead
blurted this out, and I’m giving you the exact quote…</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<i>“[04:35:37 PM] Andreas Hadjipaschali: is sex better when u both complete a quest, cos ur both happy?” </i></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
When my initial shock subsided I replied</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<i>[04:37:27 PM] Han Cilliers: ok so the impact of gaming on relationships?</i></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Much to my relief, he quickly replied that yes, he would like an
article about the impact of gaming on relationships. So, let’s jump
right into the hearts, minds and beds of gamers and their loved ones <img alt=";)" class="wp-smiley" src="http://bravadogaming.com/wp-includes/images/smilies/icon_wink.gif" /> Read the rest of this article <a href="http://bravadogaming.com/2012/06/about-gamers-sex-and-questing/" target="_blank">here</a>.</div>
<h2 style="text-align: left;">
A time of reflection on e-Sports South Africa</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxlcgB1gFFSS6Znq3k4rFnNVJ6_xTAQCJ07NP-GPZblg2HVVj1Rw-lP9hYy5VAoSv5Qk57MXdYVYaPtDx72h-nNcwh-nN2aPzkAPX2E95Ds0gqZbaHIqW6K92jr2F0VzG9Do0eez1Beoo/s1600/MSSA.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxlcgB1gFFSS6Znq3k4rFnNVJ6_xTAQCJ07NP-GPZblg2HVVj1Rw-lP9hYy5VAoSv5Qk57MXdYVYaPtDx72h-nNcwh-nN2aPzkAPX2E95Ds0gqZbaHIqW6K92jr2F0VzG9Do0eez1Beoo/s320/MSSA.jpg" width="320" /></a></div>
<div style="text-align: left;">
Since I’ve started writing for Bravado Gaming, I have tried to
understand the journey our small, competitive community has embarked
upon. With my “<a href="http://bravadogaming.com/2012/04/a-birds-eye-view-on-e-sports-sa-part-ii/" target="_blank">Bird’s eye view on e-Sports SA”</a>
I’ve covered the accumulated results of countless people’s efforts by
showing our readers where e-Sports in SA currently stands and what we
have on offer for our competitive community.</div>
<div style="text-align: left;">
<br /></div>
That series showcases what we have built so far; it is the ‘house’ so
to speak. But what of the foundation, who were the individuals that
pioneered and paved the way for competitive gaming in SA? My interview with <a href="http://bravadogaming.com/2012/05/a-driving-force-behind-sa-gaming/" target="_blank">Lauren das Neves</a>
covered one such individual. This article introduces you to two more
people who have played a significant role in shaping competitive gaming
in SA. Meet Johann von Backstrõm from Telkom <a href="http://gaming.do.co.za/" target="_blank">do Gaming</a> and Colin Webster from <a href="https://www.facebook.com/mindsportssa" target="_blank">MSSA</a>. Read the rest of this article <a href="http://bravadogaming.com/2012/06/a-time-of-reflection-on-e-sports-south-africa/" target="_blank">here</a>.<br />
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
That concludes a very chilled June. From 01 July I will kick it off with gMz.</div>
</div>Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com0tag:blogger.com,1999:blog-2002653571447981991.post-46319754415436789742012-06-04T09:17:00.000+02:002012-07-01T09:09:16.921+02:00May 2012<div dir="ltr" style="text-align: left;" trbidi="on">
Much to my surprise I won writer of the month for April with Bravado Gaming. The month of May almost completely consists of e-Sports coverage. I have to admit that having to produce articles on just this one aspect of gaming is not shaping my writing in the way I would prefer. I will have to deliberatly push myself to cover the aspects of gaming that I am actually passionate about. <br />
<br />
Here's a snapshot of my writing for May.<br />
<br />
<h2 style="text-align: left;">
Education meets gaming</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghch03LpYz1d5UYqmfXLO9Ar_AWtSvdJQUWGUjqdd0369y9Gf2D6GYleWB1wr99Ny74VHVPPPdnrR1UcgPiG0JBiJmxSdnH8tRLE2lvCeaNz0u8QKW7n0Yyt4tliCoWj4Ckt7HDif4mmM/s1600/BenB.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghch03LpYz1d5UYqmfXLO9Ar_AWtSvdJQUWGUjqdd0369y9Gf2D6GYleWB1wr99Ny74VHVPPPdnrR1UcgPiG0JBiJmxSdnH8tRLE2lvCeaNz0u8QKW7n0Yyt4tliCoWj4Ckt7HDif4mmM/s320/BenB.JPG" width="206" /></a></div>
<div style="text-align: center;">
</div>
<a href="https://twitter.com/#%21/ClassRealm" target="_blank">Ben Bertoli</a> is a 6th grade teacher in Indianapolis, Indiana. His passion for gaming and teaching led to the creation of <a href="http://classrealm.com/" target="_blank">ClassRealm</a>, a teaching method that relies on gamification to motivate learning. Children are shaped by the world around them. With ClassRealm, Bertoli
has invented a teaching method that promotes intrinsic motivation
(motivation that comes from within) by extrinsic motivation (motivation
that is influenced by external factors, in this case, gamification). He
pulled this off by drawing from his passion for gaming. He is an
example of someone that desired a change and then he made it happen. Read all about this extraordinary young man and his adventures <a href="http://gaming.do.co.za/articles/edu/education_meets_gaming.htm" target="_blank">here</a>.<br />
<br />
<h2 style="text-align: left;">
Bird's eye view on e-Sports SA: LAN's</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisMdBFHVD-E4XbRn198nwEQSoQjwg08-F_wwxJhcigqpquTDcIDobPS18SbbG2Ddn4_wm1oO0sVU8UGpd3Eyi-ubJTlqtmFx2biIJCUQeSkCE-PzcDi7WbqBIjuvg-BGyolRRiDYtUMew/s1600/OC.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisMdBFHVD-E4XbRn198nwEQSoQjwg08-F_wwxJhcigqpquTDcIDobPS18SbbG2Ddn4_wm1oO0sVU8UGpd3Eyi-ubJTlqtmFx2biIJCUQeSkCE-PzcDi7WbqBIjuvg-BGyolRRiDYtUMew/s1600/OC.JPG" /></a></div>
<div style="text-align: left;">
The LAN scene is like a “gamers-brawl”. We hook up to hang out with
buddies, do some bonding and share e -love, but most of all we have fun
and jam to our hearts content. There is a lot of potential in LAN’s to
incorporate other aspects that can link to gaming, for example, <a href="https://twitter.com/#%21/ChaosTweet" target="_blank">OC</a> that
bring us Cosplay and other fun events. Organisers with rich imaginations and
mind-sets that aren’t afraid to try new ventures head up the LAN’s. Read the rest of this article <a href="http://bravadogaming.com/2012/05/a-birds-eye-view-on-e-sports-sa-part-3/" target="_blank">here</a>.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
</div>
<h2 style="text-align: left;">
ROCCAT and Bravado: Innovation & skill unleashed</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb3hOK3jkJioLhfPnyvkW88Y9ekou0BLuSzRxknAOLIrNRI-iWVGHN9-Hd3ZzU0-fPSWd96pZJdq3Lan6sih_G_ffI4uFFFx7jAS-0iMVX9w7xIxenG-ej5fRHkxCWjpCRS3w_xrPKs1o/s1600/Roccat.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb3hOK3jkJioLhfPnyvkW88Y9ekou0BLuSzRxknAOLIrNRI-iWVGHN9-Hd3ZzU0-fPSWd96pZJdq3Lan6sih_G_ffI4uFFFx7jAS-0iMVX9w7xIxenG-ej5fRHkxCWjpCRS3w_xrPKs1o/s1600/Roccat.JPG" /></a></div>
<a href="http://www.roccat.org/" target="_blank">ROCCAT </a>is to gaming like Quicksilver is to surfing. Having gaming
skill merge with optimized, top of the range gear is any gamers dream.
The ROCCAT products aren’t good pc peripherals; they are products
specifically designed to enable gamers to showcase their skills to the
max. <b style="font-weight: normal;">Your rig becomes an extension of your skills. Read more about the partnership between ROCCAT and Bravado Gaming <a href="http://bravadogaming.com/2012/05/roccat-bravado-innovation-skill-unleashed/" target="_blank">here</a>.</b><br />
<br />
<b style="font-weight: normal;"></b><br />
<h2 style="text-align: left;">
Bird's eye view on e-Sports SA: The rest</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIgS7qBk17I20z63GydA_j8kRmOR86Paj864eBKUw8cHztqJ7X9118xpjZ-4irsib3tc0ObG3fXmfabYiCBRrCWBsiTaF8RGNiYvmA7MqiXhc7wZy9ROt8vz4wmOZhlolqVqNJBqAAZ30/s1600/16bit.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIgS7qBk17I20z63GydA_j8kRmOR86Paj864eBKUw8cHztqJ7X9118xpjZ-4irsib3tc0ObG3fXmfabYiCBRrCWBsiTaF8RGNiYvmA7MqiXhc7wZy9ROt8vz4wmOZhlolqVqNJBqAAZ30/s1600/16bit.jpg" /></a></div>
<div style="text-align: left;">
SA has a few small organisations that provide competitive play for
specific games. The people who run these sites are fuelled by passion
and a dedication to see their game of choice excel. The effort they put
into the service they provide for their respective communities can only
be labelled as a ‘labour of love’. We owe them much respect and
gratitude. <a href="http://bravadogaming.com/2012/05/a-birds-eye-view-on-e-sports-part-iv/" target="_blank">Here are a few words from them</a> on why they’ve chosen to
provide a platform for the specific game that they host competitions
for.</div>
<div style="text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLrsbYtFr6mRV5wHt-AhC-j9bsNsWCzmTAa1C-vP2GwzNwEKUP0QDUPg39hQ0agCU2cq9X25jN5NfoRcto_MJKuhCFozbfAa8bod38Bwz3b-zr7bv9d-O3ni-PnZ1wa4QQcqryp2doFA4/s1600/IS.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLrsbYtFr6mRV5wHt-AhC-j9bsNsWCzmTAa1C-vP2GwzNwEKUP0QDUPg39hQ0agCU2cq9X25jN5NfoRcto_MJKuhCFozbfAa8bod38Bwz3b-zr7bv9d-O3ni-PnZ1wa4QQcqryp2doFA4/s1600/IS.png" /></a></div>
<div style="text-align: left;">
Lastly we have the organisations, websites and individuals that provide
other services to e-Sports in SA. They cover news, provide servers for
competitions to run on or just a place where gamers can feel at home.
Without their input, advice and passion for gaming, we would find our
virtual worlds to be lacking. <a href="http://bravadogaming.com/2012/05/a-birds-eye-view-on-e-sports-part-iv/" target="_blank">Here are a few words from them</a> on what
service they provide to make your gaming experience run smoothly.</div>
<div style="text-align: left;">
<br /></div>
<h2 style="text-align: left;">
The 3 musketeers of Bravado Gaming</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb-2IHazMJj-qrub8oLCA8S3xKQHziextANCpVKMNd3PoQiQqUwAJWjjYyIVuelYbzXFiFIogIDTefWUWb2rvGnpTJTTPrg15mfQrHUOv7EnGhDhb6uepgXVAaChQ_XOI5N7bIPvF9-M0/s1600/Cent.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb-2IHazMJj-qrub8oLCA8S3xKQHziextANCpVKMNd3PoQiQqUwAJWjjYyIVuelYbzXFiFIogIDTefWUWb2rvGnpTJTTPrg15mfQrHUOv7EnGhDhb6uepgXVAaChQ_XOI5N7bIPvF9-M0/s1600/Cent.jpg" /></a></div>
We have a lot of very talented gamers in South Africa and a lot of
people who are passionate about developing e-Sports, but just a handful
of people who will stick together for however long it takes to see that
dream realize. Andreas ‘Cent’ Hadjipaschali, Dimitri ‘Detrony’ Hadjipaschali and Andrew
‘chaylek’ Cowley is the driving force behind Bravado Gaming – the most
prestigious Multi Gaming Organization in South Africa. Join me for a <a href="http://bravadogaming.com/2012/05/the-3-musketeers-of-bravado-gaming/" target="_blank">peek into the minds and hearts</a> of these three comrades in arms.<br />
<br />
<h2 style="text-align: left;">
A driving force behind SA gaming</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiboe2Q3B_YayQocU7VprytPerPXuUtxtYuzEL0eu8DD39nHw5sJncAKgHs00Yq9aSPsAlZGB2MxTrAEISjMeQv02PylbNuA8cRWo7bmRece9mtUr13JXcMQOOY7emQvKSbrEIk5CMMTMU/s1600/Lauren.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiboe2Q3B_YayQocU7VprytPerPXuUtxtYuzEL0eu8DD39nHw5sJncAKgHs00Yq9aSPsAlZGB2MxTrAEISjMeQv02PylbNuA8cRWo7bmRece9mtUr13JXcMQOOY7emQvKSbrEIk5CMMTMU/s1600/Lauren.JPG" /></a></div>
<div style="text-align: left;">
If I would ask our gamers if the name Lauren das Neves rings a bell most
would probably say no. If I would, however, ask them if <a href="http://www.rageexpo.co.za/" target="_blank">rAge </a>and <a href="http://www.nag.co.za/" target="_blank">NAG </a>do
then almost everyone would give a definite “Yes!” She is one of the
puppet masters behind the biggest gaming event as well as the most
successful gaming magazine in South Africa (SA). Join me for a first time <a href="http://bravadogaming.com/2012/05/a-driving-force-behind-sa-gaming/" target="_blank">exclusive interview</a> with the woman who has been
a driving force behind some of the key elements that have made gaming
in South Africa what it is today.<br />
<br /></div>
<div style="text-align: left;">
</div>
<div style="text-align: left;">
This concludes May. A big thanks to all the people who took time of their busy schedules to do an interview with me. A special mention has to go to Ben B from ClassRealm because of the work he does in education. Please visit his <a href="http://classrealm.com/" target="_blank">website </a>and spread the word about ClassRealm.</div>
<div style="text-align: left;">
<br /></div>
</div>Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com0tag:blogger.com,1999:blog-2002653571447981991.post-60306611527967497662012-05-03T15:36:00.001+02:002012-07-01T09:07:15.576+02:00<div dir="ltr" style="text-align: left;" trbidi="on">
<h2 style="text-align: left;">
<span style="font-size: x-large;"><b>April 2012</b></span></h2>
The highlight of April was that I started writing for Bravado Gaming, covering the e-Sports section. I have only been part of the very secluded Team Fortress competitive community, but as always, I cannot resist a challenge. Working with Bravado also meant that for the first time since I've started writing I had to meet deadlines and produce a certain amount of articles per month. This excited and frightened me at the same time. I also covered my beloved TF2 a bit and wrote an opinion piece. Let's have a closer look.<br />
<br />
<h2 style="text-align: left;">
<span style="font-size: large;">A birds eye view on e-Sports SA: Multi Gaming Organisations</span></h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh84czjPv-p59TzU52q4jGFXSSacLf4-l4jJinAB9z0TgyJaH2TVR3tUXSf_I2QP0sN4qFFyTPapKauIM7qkF0jn-waTfuTEzI3aq2EA7WQU6WQuFE9Fbc7qgMyFlzB5KoBFJKisqSrkDk/s1600/bvd2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh84czjPv-p59TzU52q4jGFXSSacLf4-l4jJinAB9z0TgyJaH2TVR3tUXSf_I2QP0sN4qFFyTPapKauIM7qkF0jn-waTfuTEzI3aq2EA7WQU6WQuFE9Fbc7qgMyFlzB5KoBFJKisqSrkDk/s1600/bvd2.JPG" /></a></div>
<div style="font-weight: normal; text-align: left;">
Being involved in the management side of competitive gaming requires a
different kind of animal, one that can handle the horde from hell called
‘Pro-Gamers’. A unique skill set is a must; the skin of a rhino, the roar of a lion and the shrewdness of a snake. In this first part of a series on e-Sports in SA ,I covered the MGO. These are the organisations that take care of us, the players. Here the
nappies get changed, tantrums get thrown and players get the occasional
pat on the back. It’s also where players share in common goals, get
rewarded for their skills and belong to a brotherhood of gamers. People
with balls of steel run these organisations. I asked them to share with
us what they stand for and what it takes to run a MGO in SA. Read the rest of this article <a href="http://bravadogaming.com/2012/04/a-birds-eye-view-on-esports-sa-part-i/" target="_blank">here</a>.</div>
<div style="font-weight: normal; text-align: left;">
</div>
<div style="font-weight: normal; text-align: left;">
</div>
<h2 style="text-align: left;">
<span style="font-size: large;"> </span></h2>
<h2 style="text-align: left;">
<span style="font-size: large;">Meet the WarMaster: Tim 'wm' Bagheri</span></h2>
<h2 class="posts_title" style="text-align: left;">
</h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCWxGvCdnrzJa4J0QY4vdswdbH5mIZDJ1msROLr4lV9wazI2AhIX16xlLS8_GEhKzl0jiiqWKKPGOfF18rTzSdDG2sxMfRNYIv35zUBf6mpj4Fc4CA7Lf2y1rVbp1oJefC69iJvT7WgPA/s1600/tim2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCWxGvCdnrzJa4J0QY4vdswdbH5mIZDJ1msROLr4lV9wazI2AhIX16xlLS8_GEhKzl0jiiqWKKPGOfF18rTzSdDG2sxMfRNYIv35zUBf6mpj4Fc4CA7Lf2y1rVbp1oJefC69iJvT7WgPA/s320/tim2.jpg" width="320" /></a></div>
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<div style="font-weight: normal; text-align: left;">
This man’s gaming resume is as impressive as his willingness to throw
open his resources to aid those who comes knocking on his e-door for
assistance. That having been said, any person can brag and throw around
an impressive nickname. The true judge of a man’s character should be
the impressions he has left on those who has been caught in the wake of
his passing through their lives. Throughout this interview, you will
find some of those impressions. Join me as I discover Tim ‘WarMaster’
Bagheri. Read the rest of this inspiring interview <a href="http://www.16bittf.co.za/news/meet-the-warmaster-timothy-bagheri/" target="_blank">here</a>.</div>
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<b> </b></h2>
<h2 style="font-weight: normal; text-align: left;">
</h2>
<h2 style="text-align: left;">
<span style="font-size: large;">5 Reasons to play Team Fortress 2</span></h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOfuEXiLH9D3qQOpFj0NzoAR53gSbOpvJ-ppLQya8MLGiyIq2Am2LuUbaSVTnhZcWTbI3w3XU1RSqOcEwHzO-6ipaxvP6cpp0XUHYtI7ofM1Smaz77mwYRCdN61BiTNSUu3na_ZImnzc0/s1600/one-of-a-kind-hats_small.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="208" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOfuEXiLH9D3qQOpFj0NzoAR53gSbOpvJ-ppLQya8MLGiyIq2Am2LuUbaSVTnhZcWTbI3w3XU1RSqOcEwHzO-6ipaxvP6cpp0XUHYtI7ofM1Smaz77mwYRCdN61BiTNSUu3na_ZImnzc0/s320/one-of-a-kind-hats_small.jpg" width="320" /></a></div>
An assortment of classes that defy logic, gameplay that inspires
creative thinking, clothing accessories that would make the macho’s of
men giddy and of course weapons. Lots of weapons – you can fly, charge,
bomb, burn, stab, scare and even mock your enemies to death.Let’s take a look at 5 reasons why you should be playing Team Fortress 2 (TF2). Read <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/1775/five-reasons-to-play-team-fortress-2.aspx" target="_blank">here </a>why you don't have an excuse to not play TF2 ;)<br />
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<span style="font-size: large;">The internet is a good mirror</span></h2>
<h2 style="text-align: left;">
</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWb2kUvgWp0NH-lLrUiTTZJxDojciaxQWZUPA6BmIu4mpXrz6dX_paiFe-mnXFhx3C2To_8YObpigeUwnynITfmewtTJ_PHioPTxXauR0ZzEYNOiTpGOkOn0XFdBZjYS1GW8uEWbTak_4/s1600/the_art_of_pretending__by_nonnetta.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWb2kUvgWp0NH-lLrUiTTZJxDojciaxQWZUPA6BmIu4mpXrz6dX_paiFe-mnXFhx3C2To_8YObpigeUwnynITfmewtTJ_PHioPTxXauR0ZzEYNOiTpGOkOn0XFdBZjYS1GW8uEWbTak_4/s200/the_art_of_pretending__by_nonnetta.jpg" width="200" /></a></div>
<br />
The tragedy of the Breivik massacre and his many references to gaming did lead me to ask myself this question. “Are there any real dangers in playing video games and being involved in social media?" Are we as gamers so baised about gaming that we are making the same mistake that the people who blame gaming as a catalyst for violence do? The pitfall of confirmation bias (automatically searching for evidence to support whatever you believe, reasoning not designed to pursue the truth, but to help win arguments), forces me to rethink my position on these matters with every new outcry from society blaming violent or unacceptable behavior on gaming. In this opinion piece I take a hard look at possible pitfalls in gaming and social media. I cover esacapism, online behavior and internet persona's. The internet provides us with basically a regulation free world, how do we behave within that seemingly borderless environment? Read the rest of this article <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/1796/looking-at-gaming-and-social-media-from-a-different-perspective.aspx">here</a>.<span style="font-family: arial; font-size: 13px;"></span><br />
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<span style="font-size: large;"> </span></h2>
<h2 style="text-align: left;">
<span style="font-size: large;">A birds eye view on e-Sports SA: Organisations</span></h2>
</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid1Il9rRaF077NMjGtZ2Wr9tGUq_OrkcC2zxLbA5kEAVPNNsVUF0ka0WtfexFWCxu3v87iJIJyF2aHqtPCS4XPy7671HRkQie4MPbCSc3bsddLxV_wztZMWbJIEyxcGfQjVFUKZIJNhek/s1600/gmz.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid1Il9rRaF077NMjGtZ2Wr9tGUq_OrkcC2zxLbA5kEAVPNNsVUF0ka0WtfexFWCxu3v87iJIJyF2aHqtPCS4XPy7671HRkQie4MPbCSc3bsddLxV_wztZMWbJIEyxcGfQjVFUKZIJNhek/s200/gmz.jpg" width="200" /></a></div>
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In part two I looked at the organisations that give us leagues
and competitions. The people who manage these events for us is the
driving force behind e-Sports South Africa. Their dedication to gaming
gives players across all gaming platforms, MGO’s and clans the
opportunities to compete at the highest level of gaming in South Africa
and even abroad. They have to not only ‘tank’ the endless complaints
from gamers, but also the pressure from sponsors and higher ups. Join me for a peek into their hearts as I set out to discover why
they endure so much for so little and what drives them to continue to
give into e-Sports in South Africa (SA). Read the rest of this entry <a href="http://bravadogaming.com/2012/04/a-birds-eye-view-on-e-sports-sa-part-ii/" target="_blank">here</a>.<br />
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<h2 style="text-align: left;">
<span style="font-size: large;">"Suddenly a wild MGO appears on the TF2 scene"</span></h2>
<h2 style="text-align: left;">
</h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0M2XUSHKZdpv9od132QL9A4FHmz-khYD_kSn7mWXEA-6YMXXJR99J5y3rJ3E-5EngHxS6JbKom-YsyHqma4G2BrNjDVgwoW6ZARUmhcFfJys2jexUDNWNjbPvqVAvDgLWdA9oYF3jbMc/s1600/XTC+WHITE.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0M2XUSHKZdpv9od132QL9A4FHmz-khYD_kSn7mWXEA-6YMXXJR99J5y3rJ3E-5EngHxS6JbKom-YsyHqma4G2BrNjDVgwoW6ZARUmhcFfJys2jexUDNWNjbPvqVAvDgLWdA9oYF3jbMc/s320/XTC+WHITE.jpg" width="263" /></a></div>
The Multi Gaming Organisation (MGO), <a href="http://www.xtcgaming.co.za/" target="_blank">Xperts@Total.Chaos</a>
took the brave, unconventional step to add a Team Fortress 2 (TF2)
division to their current teams. In my opinion this unexpected yet very
welcomed joining happened because the manager of xTc, David ‘Machaven’
Olivier, a regular TF2 pubber, lost his heart to; unconventional
clothing accessories, strange guns, gravity defying jumps and the most
cheerful gaming community in SA. I caught up with the CEO of xTc, Kenneth ‘Slade’ Willmore and one of the
infamous Severe players, Tye ‘Tyelander’ Walker to investigate this
joining of hearts. Read the rest of this interview <a href="http://www.16bittf.co.za/news/suddenly-a-wild-mgo-appears-on-the-tf2-scene/" target="_blank">here</a>.<br />
<br />
That brings me to the end of an eventful April.<br />
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</div>Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com0tag:blogger.com,1999:blog-2002653571447981991.post-67285489317353420122012-04-15T10:34:00.000+02:002012-05-02T14:57:50.842+02:00March 2012<div dir="ltr" style="text-align: left;" trbidi="on">
So a lot happened in March, let's get right into it.<br />
<br />
<span style="font-size: large;"><b>The girl with the dragon's heart</b></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhAAiro7KBxgPCu3Pf5VbVV9oq3RgWt8RtqVmXugoQUynh-BL3ia9FixMUJnTV9wmIFnqMdpaUC5yq4e4m1-dCI6DmwRWLOn10dnxg-IeDdXT_uM9h_zvEzw_FGZH60TIl-P-rgWKYwC0/s1600/Magie.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhAAiro7KBxgPCu3Pf5VbVV9oq3RgWt8RtqVmXugoQUynh-BL3ia9FixMUJnTV9wmIFnqMdpaUC5yq4e4m1-dCI6DmwRWLOn10dnxg-IeDdXT_uM9h_zvEzw_FGZH60TIl-P-rgWKYwC0/s320/Magie.jpg" width="240" /></a></div>
The dragon<b> </b> is a mythical creature. They are associated with wisdom, longevity and exceptional beauty. They often possess supernatural powers and some guard hidden treasure. Listening to <a href="http://mmakrohn.snappages.com/home.htm" target="_blank">Margaret </a>'<a href="https://twitter.com/#%21/PurrfectStorm" target="_blank">Luperza</a>' Krohn talk about gaming reminds me of just such an exceptional creature as the dragon. She possess an ethereal beauty, as if some hidden treasure pulses from within her heart. As she expertly steers her way through the <a href="http://www.youtube.com/watch?v=mE_Iqm8jaeg&feature=youtu.be&a" target="_blank">interview</a>, it becomes obvious that she has wisdom that extends far beyond her years. She enchants countless gamers with the fantasy worlds she creates and her legacy lives on in cyberspace.<br />
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<span style="font-size: large;"><b>The marriage of science and Starcraft</b></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixsv6veVLOdEpJWV9s2jEm2XbVgImuaLzGBLdGFf7Ty-N7fr_5BxGmo97QUKZjMJIMWt_i1OYH_P_ZdA5O5wlmuHdFL02-zvOuRxrog_QIbcRdx_sP5QW6BaxFoPMI64DLHIpBll51gms/s1600/m+blair.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="142" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixsv6veVLOdEpJWV9s2jEm2XbVgImuaLzGBLdGFf7Ty-N7fr_5BxGmo97QUKZjMJIMWt_i1OYH_P_ZdA5O5wlmuHdFL02-zvOuRxrog_QIbcRdx_sP5QW6BaxFoPMI64DLHIpBll51gms/s320/m+blair.jpg" width="320" /></a></div>
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For years gamers have been looked down on as inferior nerds who have nothing better to do with their time than waste it away playing silly games. We either have to battle with biases, on the front of stereotyping gamers or we have to defend games as not being the cause for violent behavior.</div>
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<div style="text-align: justify;">
But then something truly remarkable happened in 2011, science showed up for the party. The result: a match made in technology heaven between <a href="http://us.battle.net/sc2/en/"><span data-scayt_word="Starcraft" data-scaytid="3">Starcraft</span> </a><a href="http://us.battle.net/sc2/en/">II </a>and <a href="http://cslab.psyc.sfu.ca/">the <span data-scayt_word="SFU" data-scaytid="7">SFU</span> Cognitive Science Lab</a>. This partnership spawned <a href="http://skillcraft.ca/about-the-project/"><span data-scayt_word="SkillCraft" data-scaytid="8">SkillCraft</span></a>, a study on the acquisition of attentional skills and expertise in <span data-scayt_word="Starcraft" data-scaytid="5">Starcraft</span> II players. Join me, as I sit down with <a href="http://www.sfu.ca/psyc/faculty/blair/Dr._Blairs_Site/Welcome.html" target="_blank">Mark Blair Ph.D</a>., associate professor at the Cognitive Science & Department of Psychology faculty at Simon Fraser University for a discussion about science, <span data-scayt_word="Starcraft" data-scaytid="6">Starcraft</span> II and being a geek. Read the rest of this article <a href="http://polarfluke.co.za/index.php?option=com_content&view=article&id=340:the-marriage-of-science-and-starcraft&catid=6:interviews&Itemid=26" target="_blank">here</a>.</div>
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<span style="font-size: large;"><b>"Raise you wrench"</b></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJOVLIXp4AA3j57qZELVjvAIo9C3jYlR-MEmsJ3wgmNqt_eX3eEEcqm2EjmmDGN9-HEKGf9i2vhcvYjZVAwOZryiSlwBOnqdvfR81KYsy7tIQv87bDE-bEvG4QjxohjD7pQ359Z7yiZ7k/s1600/TF-Engi.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="186" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJOVLIXp4AA3j57qZELVjvAIo9C3jYlR-MEmsJ3wgmNqt_eX3eEEcqm2EjmmDGN9-HEKGf9i2vhcvYjZVAwOZryiSlwBOnqdvfR81KYsy7tIQv87bDE-bEvG4QjxohjD7pQ359Z7yiZ7k/s320/TF-Engi.jpg" width="320" /></a></div>
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I’ve been playing Team Fortress 2 (TF2) for over 4 years, and I cannot recall 1 pro engineer in African Fortress. In fact, the only thing I remember about someone playing engineer was when Crow, my teamie in ‘Cause of Death’ made this comment. During a clan match, I asked him to, “Please get the teleport up.”, and he replied, “I am known for getting my equipment up quickly’. That comment from him forever marred and set the standard for my opinion about what a good engineer is. A good Engineer gets his equipment up quickly. Read more about the Engineer <a href="http://www.16bittf.co.za/6v6/raise-your-wrench/" target="_blank">here</a>.<br />
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<br />
<span style="font-size: large;"><b>A look into the enchanted world of Dear Esther</b></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdpkMctbJd9zk_hllAOxUy4RYu8k6y15sC2_uib1-vudJXAX6GfrJMu16th-CEmBGUxcgsiS3LglKQZOYX6y892e2OTkh3G0ZGX1c3AV7MnrgGICohnTdKp4qfItsc94AZ0VSjOgC1kJ0/s1600/dear+esther+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdpkMctbJd9zk_hllAOxUy4RYu8k6y15sC2_uib1-vudJXAX6GfrJMu16th-CEmBGUxcgsiS3LglKQZOYX6y892e2OTkh3G0ZGX1c3AV7MnrgGICohnTdKp4qfItsc94AZ0VSjOgC1kJ0/s320/dear+esther+2.jpg" width="320" /></a></div>
I'm having some difficulty describing this game, because, in all my years of gaming, I've never played anything like '<i>Dear Esther</i>.' There are no clear goals; no enemies, no tasks, you don’t even have a weapon. You cannot jump, run or interact with your environment. Instead, you wander around, you explore, you discover, you listen, and you feel. Read my opinion piece about this exquisite game <a href="http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/1387/a-look-into-the-enchanted-world-of-dear-esther.aspx" target="_blank">here</a>.<br />
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</h1>
</div>
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<span style="font-size: large;"><b><span class="hasCaption">Extraordinary Fortress</span></b></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzLPHGNPdJ9ErOLwyj4ztcIz9FBC4a72SBTJaycDu5FTUrp4oWMtYVymF7kpPbg9htfq_e_C9GNZbhQVJglcSgcfRFCRTg_8NWkzn6pKUcTv2M4-U5HBOE5U9iqJWPEjgptaZMOok2jE4/s1600/watching.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="90" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzLPHGNPdJ9ErOLwyj4ztcIz9FBC4a72SBTJaycDu5FTUrp4oWMtYVymF7kpPbg9htfq_e_C9GNZbhQVJglcSgcfRFCRTg_8NWkzn6pKUcTv2M4-U5HBOE5U9iqJWPEjgptaZMOok2jE4/s320/watching.JPG" width="320" /></a></div>
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<span class="hasCaption">Honoring some of the extraordinary people in the Team Fortress 2 international community, with Lazar '<a href="https://twitter.com/#%21/ComedianTF2" target="_blank">Comedian</a>' Jovic from <a href="http://www.vanillatf2.org/" target="_blank">VanillaTF2</a>, John '<a href="https://twitter.com/#%21/JohnIrwin" target="_blank">Agro</a>' Irwin from <a href="http://www.kritzkast.com/" target="_blank">KritzKast</a>, Timothy '<a href="https://twitter.com/#%21/timbagheri" target="_blank">wm</a>' Bagheri from <a href="http://ozfortress.com/" target="_blank">OzFortress </a>and Rhys '<a href="https://twitter.com/#%21/GreaverTV" target="_blank">Greaver</a>' Hudson from <a href="http://www.youtube.com/user/GreaverTV" target="_blank">GreaverTV</a>.</span></div>
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<span style="font-size: large;"><b><span class="hasCaption">Oh my God, who touched Sasha?!</span></b></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6qCYtPCznKCvB-CqNKlfKPvHEm2L_DJwnViKpusSram6qEfJznFrFpF5eXkykTWahyphenhyphen2JxULXngJXMVWeKPNkRNIKUKBAoELaNIaRK0cK7DSCd8d7dSWAkYSm0BI-RtaK_Lg27V2Kb9v4/s1600/heavy2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6qCYtPCznKCvB-CqNKlfKPvHEm2L_DJwnViKpusSram6qEfJznFrFpF5eXkykTWahyphenhyphen2JxULXngJXMVWeKPNkRNIKUKBAoELaNIaRK0cK7DSCd8d7dSWAkYSm0BI-RtaK_Lg27V2Kb9v4/s1600/heavy2.jpg" /></a></div>
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When the TF2 competitive scene started out the Heavy was the predominant and most feared class to face on the battlefield. Gameplay was much slower and maps were played that favoured this class.The players that mastered the Heavy remains well known to this day. I tracked down a man who still knows how to rev up the biggest gun in TF2,Will ‘<a href="https://twitter.com/#%21/willsegerman">Ruskeydoo</a>‘ Segerman from Brighton England, read more about this Heavy <a href="http://www.16bittf.co.za/news/oh-my-god-who-touched-sasha/" target="_blank">here</a>.</div>
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<span style="font-size: large;"><b><span class="hasCaption">KLOC is here!</span></b></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcTu84JOHviNYVWqvlWKmJEgkIQbgGZRzSEDsvZz12XYeRFCWR83IH3hx2IyMh9XNW6oQilkxIMPz1CSfhnvG9nxpQEK0m3MRKLLpm2SNCdiUHUkNm8eUEiwn2uOKGfzQIezGNAuHRaUo/s1600/KLOC.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="227" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcTu84JOHviNYVWqvlWKmJEgkIQbgGZRzSEDsvZz12XYeRFCWR83IH3hx2IyMh9XNW6oQilkxIMPz1CSfhnvG9nxpQEK0m3MRKLLpm2SNCdiUHUkNm8eUEiwn2uOKGfzQIezGNAuHRaUo/s320/KLOC.jpg" width="320" /></a></div>
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<span class="hasCaption">Meet the 12 teams and the shoutcasters for African Fortress' first KritzKast Lo-Fi Offlcass Cup. Read more about this event <a href="http://www.16bittf.co.za/news/its-time-to-kloc-together/" target="_blank">here</a>.</span><br />
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</span><br />
<span style="font-size: large;"><b><span class="hasCaption">A Sniper frenzy on Gullywash</span></b></span><br />
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The finals of the 16Bit TF and KritzKast Lo-Fi Offclass (KLOC) Cup was one hell of a <a href="http://www.16bittf.co.za/news/sas-kloc-finals-a-sniper-frenzy-on-gullywash/" target="_blank">show</a>. Thanks to everyone who organised, played and supported this event.<br />
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That conludes a very busy March. </div>
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</div>Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com0tag:blogger.com,1999:blog-2002653571447981991.post-78839347578252151272012-04-08T10:31:00.001+02:002012-04-08T10:39:41.831+02:00February 2012The month of February can best be described by my closing thoughts on my interview with Agro, "I feel like an adventurer that discovered a hidden treasure." Not only did we launch the <a href="http://www.16bittf.co.za/" target="_blank">16Bit TF</a> site, I had the honor of interviewing a few extraordinary people. Discover them with me.<br />
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<span style="font-size: large;"><b>'Someting big this way comes.' Meet John 'Agro' Irwin</b></span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEtCmq-go8sMICx6sVh_jM1xkiD7nvQuz8xlCHQa-1LjIBsrrKQxExSVkxu98Y_ppn9jJ37tFlZLYiOxLhHgqgBqmy1K2u90S5ETgS9etTUq9XnfdObj86kVlkaJ_YfX4Zo5QZMIV-hTY/s1600/Agro_ice.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEtCmq-go8sMICx6sVh_jM1xkiD7nvQuz8xlCHQa-1LjIBsrrKQxExSVkxu98Y_ppn9jJ37tFlZLYiOxLhHgqgBqmy1K2u90S5ETgS9etTUq9XnfdObj86kVlkaJ_YfX4Zo5QZMIV-hTY/s320/Agro_ice.png" width="207" /></a></div><div style="text-align: center;"><i>“Agro – Not just a name; a state of mind.” – John ‘Agro’ Irwin</i></div><div style="text-align: left;"><br />
</div><div style="text-align: left;">Grab the water buckets, sound the fire alarms, you’re about to meet John ‘<a href="https://twitter.com/#%21/JohnIrwin" target="_blank">Agro</a>’ Irwin the Pyro. He will set your world on fire. Join me Lola, as I jump boots and all into the mind of this well known Arsonist from Team Fortress. Read the full interview <a href="http://www.16bittf.co.za/interviews/something-big-this-way-comes-meet-john-agro-irwin/" target="_blank">here</a>.</div><div style="text-align: left;"><br />
</div><div style="text-align: left;"><span style="font-size: large;"><b><span class="hasCaption">A new 3some is formed.</span></b></span></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcOFGh6Tx9Bp3FFJjnz2fc7W_SgML90Fw41zvZd8VHiMZlEqOG-82gbD3bgDmAUC84lcQj3RL-PWWwPX2xah-h_CVx_GvQloHsXKBMwyXdzIZ_wS0831cqNv0dNtbTH47lbTXGoMWbY4Y/s1600/Partnerships.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="153" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcOFGh6Tx9Bp3FFJjnz2fc7W_SgML90Fw41zvZd8VHiMZlEqOG-82gbD3bgDmAUC84lcQj3RL-PWWwPX2xah-h_CVx_GvQloHsXKBMwyXdzIZ_wS0831cqNv0dNtbTH47lbTXGoMWbY4Y/s320/Partnerships.jpg" width="320" /></a></div><div style="text-align: center;"><br />
</div><div style="text-align: left;"><span class="hasCaption">An <a href="http://polarfluke.co.za/index.php?option=com_content&view=article&id=327%3Aa-new-threesome&catid=5%3Astarcraft-2&Itemid=69" target="_blank">interview </a>with Matt '<a href="https://twitter.com/#%21/PolarfluKe" target="_blank">fluke</a>' Merks from <a href="http://polarfluke.co.za/" target="_blank">PolarfluKe</a>, <a href="https://www.facebook.com/mindsportssa" target="_blank">Colin Webster</a> from Mind Sports South Africa <a href="https://twitter.com/#%21/mindsportssa" target="_blank">(MSSA)</a> and Lauren das Neves from <a href="http://www.nag.co.za/" target="_blank">New Age Gaming</a> <a href="https://twitter.com/#%21/nagcoza" target="_blank">(NAG)</a>. </span><span class="hasCaption">These 3 organisations each took that which is their greatest strength and added it to the other's, forming a partnership that provides a professional gaming experience to its participants. </span><span class="hasCaption">They are taking competitive gaming in South Africa to greater heights, and I am excited about what the future holds for us. </span></div><div style="text-align: left;"><br />
</div><div style="text-align: left;"><span class="hasCaption"></span><span style="font-size: large;"><b><span class="hasCaption">Come on baby light my fire!</span></b></span></div><div style="text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCv4NziTcSPxFL6-vtJimHWENP-amMOKNtK4Jhrbp5CQE6RaBnMkS0oZ1twLX_Hrm2Tycm_ddvmaJ4FkOgLsRWQ0lfrsARsGWfcRjxYel7D98e4KnaFALvXe-WNP-6DAkpk-Jdkau69dw/s1600/Pyro.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCv4NziTcSPxFL6-vtJimHWENP-amMOKNtK4Jhrbp5CQE6RaBnMkS0oZ1twLX_Hrm2Tycm_ddvmaJ4FkOgLsRWQ0lfrsARsGWfcRjxYel7D98e4KnaFALvXe-WNP-6DAkpk-Jdkau69dw/s1600/Pyro.jpg" /></a></div><div style="text-align: center;"><span class="hasCaption"> </span><i>Pyro makes me fly. <a href="https://twitter.com/#%21/JohnIrwin" target="_blank">John Agro Irwin</a></i></div><div style="text-align: left;"></div><div style="text-align: left;"></div><div style="text-align: left;"><span class="hasCaption"></span></div><div style="text-align: left;"><br />
</div><div style="text-align: left;">16Bit TF and <a href="http://www.kritzkast.com/" target="_blank">KritzKast </a>threw African Fortress a TF2 party by hosting an Off-class competition <a href="http://www.kritzkast.com/kloc" target="_blank">(KLOC)</a>. So, in anticipation for this I’ve decided to take a closer look at some of the unsung heroes of TF2, namely the Pyro, the Engineer and the Heavy. In this <a href="http://www.16bittf.co.za/news/come-on-baby-light-my-fire/" target="_blank">article </a>I covered the Pyro, a class known for its sexy asbestos-lined suit, its speech impediment and rockstar arsenal. </div><div style="text-align: left;"><br />
</div><div style="text-align: left;"><span style="font-size: small;">This brings me to the end of February 2012. Thanks to everyone who took time of their busy schedules to chat with me.</span></div>Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com0tag:blogger.com,1999:blog-2002653571447981991.post-44787043041286142692012-04-01T10:05:00.001+02:002012-04-01T10:17:22.642+02:002012 articlesSo let's finish catching up. The first few months of 2012 have been challenging, exciting and full of surprises. I've met some extraordinary people and played the most exquisite games. <br />
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<span style="font-size: large;"><b>January 2012</b></span><br />
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<b><span class="hasCaption">When gaming partnerships work</span></b><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxiWHZ-2vlCcf39tfONh_gIqN5fIY6y7PdbEULPZJ4K1-DLzMk1qNIjq9c4IadYe18LdAHtUqjEpvVAqenCvy7qmXSD-NQ_HWtMXptAS5PGsUDCXqqLYjXe1lY0xTxtDSgPov02ggw7VI/s1600/pandatank.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxiWHZ-2vlCcf39tfONh_gIqN5fIY6y7PdbEULPZJ4K1-DLzMk1qNIjq9c4IadYe18LdAHtUqjEpvVAqenCvy7qmXSD-NQ_HWtMXptAS5PGsUDCXqqLYjXe1lY0xTxtDSgPov02ggw7VI/s320/pandatank.JPG" width="224" /></a></div><div lang="en"><span class="hasCaption">In SA gaming partnerships are a rare occurrence. The story of </span>Robert 'PandaTank' Botha, <span lang="en"><a href="https://twitter.com/#%21/mindsportssa" target="_blank">Colin Webster</a> (president of <a href="https://www.facebook.com/mindsportssa" target="_blank">MSSA</a>) and Matt <a href="https://twitter.com/#%21/PolarfluKe" target="_blank">'fluke'</a> Merks (MD of <a href="http://polarfluke.co.za/" target="_blank">PolarfluKe</a>) shows us that if we put aside our prejudices </span>it is possible to achieve what every competitive player wants – opportunities to compete at the highest level and recognition for achievements earned. Parts of this <a href="http://ie-sf.org/eng/media/membership_view.asp?page=1&idx=623" target="_blank">article </a>featured in the International eSports Federation (IeSF) newsletter.</div><div lang="en"><br />
</div><div lang="en"><b><span class="hasCaption">A Sith Marauder & A Trooper Commando</span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglNkY_s7Shs1-AlVeBxvShS8ukyYLI3E6dFfxl8rwwD_7LzUatTu4UXHwT9cCouStDjwxB47ChWhir_KeQ7Xqy1gTFmTKb5qKbU8fKDKrhX_f_JXU8zGNbwrHCkWRROVNTFZTMeU4-6Gs/s1600/WWYD.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglNkY_s7Shs1-AlVeBxvShS8ukyYLI3E6dFfxl8rwwD_7LzUatTu4UXHwT9cCouStDjwxB47ChWhir_KeQ7Xqy1gTFmTKb5qKbU8fKDKrhX_f_JXU8zGNbwrHCkWRROVNTFZTMeU4-6Gs/s1600/WWYD.jpg" /></a></div>Star Wars the Old Republic (<a href="http://www.swtor.com/" target="_blank">TOR</a>), topped round the 1 million player milestone just three days after its launch, making it the fastest growing MMORPG. With this article I interviewed 2 Guild Masters, the trooper, Theunis 'Lillian Snowfall' Steyn and the Sith Lord, Alastair 'Tsaebgal' Bowman. <br />
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<h3>Bromance in the Theatre of Doom </h3><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS8g16FQjQnwztpt9Wb9IVHCESVs87zf1Qnq8VFjFTDwy8aknpx7c2IQjKXhXV5VeHX02BQ32kLKXuAsq6DhJNlYh_vBmYjc7fmbBzN-ISRErsVQ7i-7DxpwR_oWQSNM8_TSAZTJlnWAs/s1600/Ultimateduofinal1-300x240.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS8g16FQjQnwztpt9Wb9IVHCESVs87zf1Qnq8VFjFTDwy8aknpx7c2IQjKXhXV5VeHX02BQ32kLKXuAsq6DhJNlYh_vBmYjc7fmbBzN-ISRErsVQ7i-7DxpwR_oWQSNM8_TSAZTJlnWAs/s1600/Ultimateduofinal1-300x240.jpg" /></a></div><span class="hasCaption"><br />
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<div lang="en"><span class="hasCaption">I didn't know it at the time, but this would be my last article for <a href="http://tf2.co.za/" target="_blank">TF2CSA </a>as I moved over to <a href="http://www.16bittf.co.za/" target="_blank">16Bit TF</a> in Feb. I've had a very fulfilling and exciting time at TF2CSA, much gratitude to <a href="https://twitter.com/#%21/christianccds" target="_blank">Razerfox </a>and <a href="https://twitter.com/#%21/MandalaReopens" target="_blank">LikaLota</a>. This <a href="http://tf2.co.za/competitions/bromance-in-the-theatre-of-doom/" target="_blank">article </a>covered the finals of the very first Ultiduo for African Fortress.</span></div><div lang="en"><span class="hasCaption"><br />
</span></div><div lang="en"><b><span class="hasCaption">Immersion in Games </span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI-rzv2ADjkwsg02UFj8H1qiWNxXImNjsJNjxaH1QgAuy7kIFFNp4ek97tdbtaV-Ts2Z_D5IZZx-RJ7niPqi2-vDLZwo4PBkhR5-P2hVHaVye5uOnnR22QcS6NYHVlniX7qamvJXMOhhE/s1600/immersion.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI-rzv2ADjkwsg02UFj8H1qiWNxXImNjsJNjxaH1QgAuy7kIFFNp4ek97tdbtaV-Ts2Z_D5IZZx-RJ7niPqi2-vDLZwo4PBkhR5-P2hVHaVye5uOnnR22QcS6NYHVlniX7qamvJXMOhhE/s320/immersion.JPG" width="320" /></a></div>An <a href="http://www.isgaming.co.za/node/4698" target="_blank">opinion piece</a> I did on 10 aspects of immersion in games. This piece explains why atm gaming is the fastest growing industry in the world. I did a massive amount of research on this subject, drawing from the collective knowledge of various experts in the field of gaming.<br />
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<div lang="en">This concludes January 2012. Many thanks to Yolanda <a href="https://twitter.com/#%21/Lolita2k11" target="_blank">'Lolita'</a> Green from <a href="http://altogetherintheraw.blogspot.com/" target="_blank">'Altogether'</a> for her editing and Chris 'Turkish' Smithard for being the most frustrating and challenging soundboard I've ever had ;) </div>Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com0tag:blogger.com,1999:blog-2002653571447981991.post-63648917824169666432012-03-16T09:20:00.000+02:002012-03-16T09:20:05.165+02:00The TF2 celebs and fan mix-up is here!<div style="text-align: center;"><i>"Possibly the biggest thing to happen in Team Fortress 2′s history since the game went free to play," - <a href="http://www.mweb.co.za/games/LinkClick.aspx?link=http%3a%2f%2fwww.kritzkast.com%2f&tabid=2561&mid=5259">KritzKast</a></i></div><div align=""><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjNx3okUesLaC3RCJ40owQOK1Hn1aGoecA8mYbAaVONANR1lAWU6CvL3QnD8_BIOb2jelygOsrCxzI_6SFKT2ZUhs9tFlmQDvZEy6YQFs0ksQMWSmJ-z-JeiF0fNfDFDknzEIRQNqG0P8/s1600/MixupV4_PosterB.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjNx3okUesLaC3RCJ40owQOK1Hn1aGoecA8mYbAaVONANR1lAWU6CvL3QnD8_BIOb2jelygOsrCxzI_6SFKT2ZUhs9tFlmQDvZEy6YQFs0ksQMWSmJ-z-JeiF0fNfDFDknzEIRQNqG0P8/s320/MixupV4_PosterB.jpg" width="242" /></a></div><div style="text-align: center;"><br />
</div><div align="">We are calling on all TF2 fanboys and girls, actually, scrap that, we calling on everyone that has a purse to support this charitable TF2 event. Your donation will be used to improve the lives of children in hospitals around the world. Read more about this event <a href="http://tf2mixup.com/page/Donate" target="_blank">here</a>.</div><div align=""><br />
</div><div align="">TF2 is a Free to Play (F2P) game, and this is the chance to give back. Join with celebrities from around the world of gaming for some fun with a good cause.</div><div align=""><br />
</div><div align="">By donating you stand a chance to play TF2 with the likes of:</div><ul><li>Robin Walker: TF co-creator, <a href="http://www.valvesoftware.com/">Valve</a> developer</li>
<li>Freddie Wong: Filmmaker and <a href="http://www.youtube.com/user/freddiew/featured">YouTuber</a> from <a href="http://facerocker.com/">Facerocker.com</a></li>
<li>Margaret Krohn: Developer at <a href="http://www.soe.com/">Sony Online Entertainment</a>, <a href="http://www.alphacollective.org/">Alpha Collective</a> team manager </li>
<li>Simon (Honeydew): <a href="http://yogscast.com/">Yogscast</a> co-host</li>
<li>Bran Brushwood: Magician, host of <a href="http://revision3.com/scamschool">Scam School</a> and <a href="http://twit.tv/go">Game On!</a></li>
<li>Veronica Belmont: Host of <a href="http://revision3.com/tekzilla">Tekzilla</a>, <a href="http://twit.tv/go">Game On!</a> and <a href="http://www.swordandlaser.com/">Sword and Laser</a></li>
<li>CaptainSparklez: <a href="http://www.youtube.com/user/CaptainSparklez">YouTuber</a></li>
<li>Philip Nelson: <a href="http://www.bethblog.com/">Bethesda</a> level designer </li>
<li>Notch: <a href="http://www.minecraft.net/">Minecraft</a> creator, <a href="http://www.mojang.com/">Mojang</a> founder </li>
<li>Nathan Purkeypile: <a href="http://www.bethblog.com/">Bethesda</a> developer </li>
<li>Traveler: <a href="http://householdhacker.com/">Household Hacker</a></li>
<li>Lewis (Xephos): <a href="http://yogscast.com/">Yogscast</a> co-host </li>
<li>Evan Lahti: Senior editor at <a href="http://www.pcgamer.com/">PC Gamer</a></li>
<li>Daniel Brynolf: <a href="http://playcobalt.com/">Cobalt</a> developer at <a href="http://www.oxeyegames.com/">Oxeye</a></li>
<li>Corey Peters: <a href="http://www.valvesoftware.com/">Valve</a> designer<br />
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</ul><div align=""><span style="font-size: large;">Put your money where your mouse is!</span> </div><div align=""><br />
</div>Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com0tag:blogger.com,1999:blog-2002653571447981991.post-43568227650508679072012-03-01T19:30:00.010+02:002012-07-01T09:09:36.974+02:00Dear Esther<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="font-family: MV Boli; font-size: large;">I'm having some difficulty describing this game, because, in all my years of gaming, I've never played anything like '<i>Dear Esther</i>.' There are no clear goals; no enemies, no tasks, you don’t even have a weapon. You cannot jump, run or interact with your environment. Instead, you wander around, you explore, you discover, you listen, and you feel.</span></div>
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<span style="font-size: x-large;"> <b><span style="font-family: MV Boli;">Stepping into an enchanted painting</span></b></span></div>
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<span style="font-family: MV Boli; font-size: large;">Dear Esther reminds me of the book, '<i>The Voyage of the Dawn Treader' by C.S. Lewis. </i><span style="font-style: normal;">The main characters get drawn into the world of Narnia by them looking at an enchanted painting. I cannot explain my experience with this game by saying that 'I played it', it's more a case of allowing the story to grip you. It felt as if I were walking inside a haunted and exquisitely beautiful painting that came alive by me allowing it to tell its story. </span></span> </div>
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<span style="font-family: MV Boli; font-size: large;">The excruciating slow pace of the game is the main element that forced me to engage with the story. I couldn't run to get through the game quickly; there's no forward or skip button. You have to slow down, or quit the game, and slowing down the rush of never-ending thoughts that relentlessly marches through my mind took effort and a decision. A decision to allow this game to speak to me, to allow its world to draw me in and to share the feeling of immense sorrow that is the emotional tone for this story.</span></div>
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<span style="font-size: large;">“</span><span style="font-family: MV Boli; font-size: large;"><i>From here I can see my armada. I collected all the letters I'd ever meant to send to you, if I'd have ever made it to the mainland but had instead collected at the bottom of my rucksack, and I spread them out along the lost beach. Then I took each and every one and folded them into boats. I folded you into the creases and then, as the sun was setting, I set the fleet to sail. Shattered into twenty-one pieces, I consigned you to the Atlantic, and I sat here until I'd watched all of you sink.” the Narrator to Esther</i></span></div>
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<span style="font-family: MV Boli; font-size: large;">By exploring the island, you get fragments of a tale of tragedy. The environment expands the storyline, yet never completely reveals or explains it to you. The only part of the tale that you do get to experience in depth is the emotions surrounding the story. The ever present sense of heartache, loss, loneliness, but above all of a great love, are profoundly displayed by the art, music and poetry of the game. You are unable to distance yourself from it. You cannot ignore it; it engulfs you completely. It's all around you, sorrow seeps from the island, broken thoughts painted on the cliffs, small candle shrines, photos scattered around it. </span> </div>
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<span style="font-family: MV Boli; font-size: large;">This invokes an intense feeling of empathy with the narrator. It's something that I've not experienced in any game before and, this is what sets '<i>Dear Esther'</i> apart and in a class of its own. It's a work of art; it speaks to the player in the way that only art can. It elicits a response of understanding heartache. It connects you to the moments when you have felt those same feelings. </span> </div>
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<span style="font-family: MV Boli; font-size: large;">If you can set aside all you've come to associate with 'good gaming', quiet your inside for a while and just allow this story to wash over you, you will be left with an impression of profound beauty and wonder. Dear Esther will linger in my heart for a long time.</span></div>
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<span style="font-family: MV Boli; font-size: large;"><span style="font-style: normal;"><b>Creator:</b></span></span><span style="font-family: MV Boli; font-size: large;"><span style="font-style: normal;"> <a href="http://www.thechineseroom.co.uk/">Dan Pinchbeck</a> from thechineseroom</span></span></div>
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<span style="font-family: MV Boli; font-size: large;"><span style="font-style: normal;"><b>Composer: </b></span></span><span style="font-family: MV Boli; font-size: large;"><span style="font-style: normal;"><a href="http://www.jessicacurry.co.uk/" target="_blank">Jessica Curry</a> </span></span> </div>
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<span style="font-family: MV Boli; font-size: large;"><b>Platform: </b>PC, download through Steam</span></div>
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<span style="font-family: MV Boli; font-size: large;"><b>Playtime: </b>Roughly 2 hours</span></div>
</div>Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com1tag:blogger.com,1999:blog-2002653571447981991.post-10009469512588940362012-02-26T09:15:00.001+02:002012-07-01T09:09:53.584+02:00How it all started part 2<div dir="ltr" style="text-align: left;" trbidi="on">
<b><span style="font-size: large;">October 2011</span></b><br />
<b><span class="hasCaption">'Boom Boom Baby!' </span></b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZYFkd9uuZmoVJTUpS8BrK8Ow3zG0Q50yWcACMK3WlSQSNEidGj-UB52NzpW4KjanZaIlLQOg8SBZ5n16mMfgToO__rHa2ZRcleBCPJ849iCp1DICzDLXAmib9T2c3GD2CuIgsLR_eCRc/s1600/tf2_motd_demoman_interview-300x240.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZYFkd9uuZmoVJTUpS8BrK8Ow3zG0Q50yWcACMK3WlSQSNEidGj-UB52NzpW4KjanZaIlLQOg8SBZ5n16mMfgToO__rHa2ZRcleBCPJ849iCp1DICzDLXAmib9T2c3GD2CuIgsLR_eCRc/s1600/tf2_motd_demoman_interview-300x240.jpg" /></a></div>
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<span class="hasCaption">Demoman <a href="http://tf2.co.za/interviews/boom-boom-baby/" target="_blank">interview </a>with Kaoslord, <a href="https://twitter.com/#%21/Goldfox_" target="_blank">Goldfox</a>, Alien and Xolox. I had lotsa fun with this, will always remember Xolox and his pole dancing. Demoman is in my opinion the most difficult and versatile class in TF2.</span><br />
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<b><span class="hasCaption">/Query Comedian and Salamancer</span></b><br />
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<span class="fcg">My first <a href="http://tf2.co.za/interviews/query-comedian-and-salamancer/" target="_blank">interview </a>with international TF2 celebrities, </span><a href="https://twitter.com/#%21/ComedianTF2" target="_blank">Lazar 'Comedian' Jovic</a> and <a href="https://twitter.com/#%21/SalTF2" target="_blank">Eric 'Salamancer' Smalley</a>. Both of them are Shoutcasters for TF2. It was an honour to meet people with such passion and dedication for gaming. <a href="http://www.16bittf.co.za/" target="_blank">16bittf</a> ended of African Fortress' 2011 competitive season by having these 2 shoutcast the final match of the year. That match also saw the unbeatable Master team being dethroned by vinTage, and for the 2nd time, I played in a team that made it to no 1. It was an unforgettable moment. </div>
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<b><span style="font-size: large;">November 2011</span></b></div>
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<b>“Un-freakin’-touchable! Dat’s what I’m talkin about!”</b><br />
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<span class="hasCaption">Scout <a href="http://tf2.co.za/interviews/un-freakin-touchable-dats-what-im-talkin-about/" target="_blank">interview </a>with WarHammY, RazerFox, Deacon and <a href="https://twitter.com/#%21/YasserPadia" target="_blank">Xt3rminator</a>. This concluded my TF2 class interviews. All 4 of these okes are amazing individuals. </span><span class="hasCaption"><a href="https://twitter.com/#%21/SteliodaSilva" target="_blank">WarHammY</a> is one of the best, if not the best player I've ever met. He just tanks any game he plays. </span><span class="hasCaption"><a href="https://twitter.com/#%21/christianccds" target="_blank">RazerFox</a> is the cornerstone <a href="http://tf2.co.za/" target="_blank">TF2CSA </a>and such an entertaining man. Deacs and X are my teamies from vinTage. X was also the longest standing TF2 SA clan captain, we both started playing TF2 when it launched.</span><br />
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<span class="hasCaption">After the TF2 class series, I needed a new challenge, something not TF2 related, this is what I came up with.</span><br />
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<b><span class="hasCaption">The Many-Faceted Mind of Leigh Alexander</span></b><br />
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<span class="hasCaption">Researching Leigh had a profound effect on my 'gaming tastebuds'. It expanded and challenged my views about social media and games. Here is an extract from the <a href="http://www.isgaming.co.za/node/4439" target="_blank">interview </a>that sums up my view about this extraordinary woman. </span><br />
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<i><span class="hasCaption">'For enriching countless gamers lives, I thank you, for the woman you are I admire you and for the intelligence you bring to gaming journalism I respect you.'</span></i></div>
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<b><span style="font-size: large;"><span class="hasCaption">December 2011</span></span></b><br />
<span class="hasCaption"><b>Violence and Video Games</b></span><br />
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<span class="hasCaption">My first attempt at an <a href="http://www.isgaming.co.za/node/4500" target="_blank">opinion piece</a>. I have to admit, I did almost no research, it's just off the bat, and therefor has a lot of logic loopholes in. At least I had some fun, and I got to share the best gaming quote of all times. </span><br />
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<i>If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music.” <a href="http://en.wikipedia.org/wiki/Marcus_Brigstocke">Marcus Alexander Brigstocke</a></i></div>
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<b><span class="hasCaption">16Bit X-Mas Invitational</span></b><br />
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<span class="hasCaption">With this article, I covered the finals of the <a href="http://tf2.co.za/news/rpe-takes-the-16bit-x-mas-invitational/" target="_blank">16bittf X-Mas Cup</a>. Giving a good write up of a match is not an easy task. You have to know the players and understand the game. It's also a great way to honor the players that made it to the finals of a tournament.</span><br />
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<b><span class="hasCaption">To the Moon</span></b><br />
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My first try at writing an <a href="http://www.isgaming.co.za/node/4657" target="_blank">opinion piece</a> about a game. I loved and hated the experience. It's much easier to do interviews or write about tournament finals than it is to write about your personal experience with a game. In order to appreciate this game, the player needs to connect to it on an emotional level. This sets <a href="http://freebirdgames.com/" target="_blank">To the Moon</a> apart as a unique game. <a href="http://altogetherintheraw.blogspot.com/" target="_blank">Yolanda Green</a> who did the editing on this, took one look at my first attempt and told me to "Go back you can do better." Only by digging inside of my myself were I able to express the raw, bare feelings that this game demands of its players. It was worth the effort to wite about a million times over. </div>
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Except for a few more TF2 articles covering matches, this is all the writing I did in 2011. It started off as interviews for TF2CSA, but it ended in so much more. I'm not interested in writing tons of articles, each piece is a journey for me. I attempt to capture the essence of whatever and whomever it is I'm writing about. I think that I'm very selfish as I only write about that which draws me. If it will be read by millions or by one, it's all the same to me ;)</div>
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</div>Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com0tag:blogger.com,1999:blog-2002653571447981991.post-91365739485922271742012-02-17T22:52:00.021+02:002012-03-01T19:14:10.631+02:00How it all started part 1<div style="font-family: Verdana,sans-serif;">About a year ago the peeps at <a href="http://tf2.co.za/">TF2CSA</a> needed a writer, and since I cannot resist a challenge and has a palate that wants to taste new things, I decided to jump in. This journey has captured me so and enriched my life in countless ways.</div><div style="font-family: Verdana,sans-serif;"><br />
</div><div style="font-family: Verdana,sans-serif;">Take a walk with me down memory lane as I share with you some of my thoughts about the extraordinary people I've met and the topics that tickled my fancy.</div><div style="font-family: Verdana,sans-serif;"><br />
</div><div style="font-family: Verdana,sans-serif;"><b><span style="font-size: large;">January 2011</span></b></div><div style="font-family: Verdana,sans-serif;"><span style="font-size: small;"><b>Interview with Christopher 'Turkish' Smithard</b></span><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio_xbhRz4Nw0TDkd-U7lFoJMe8zac8FM7bJUeJvObqmjePr_BobLHQ3vwG_MbJ_u88DiMzWaz-zyRn_4rdUEaOgqaj4JMYpZF-MyOvzhWIl-n5TCMjNutKxqu82E6Ii_yoe2uE87d3r1I/s1600/390767_238368292891872_100001561099266_670017_556913938_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio_xbhRz4Nw0TDkd-U7lFoJMe8zac8FM7bJUeJvObqmjePr_BobLHQ3vwG_MbJ_u88DiMzWaz-zyRn_4rdUEaOgqaj4JMYpZF-MyOvzhWIl-n5TCMjNutKxqu82E6Ii_yoe2uE87d3r1I/s1600/390767_238368292891872_100001561099266_670017_556913938_n.jpg" /></a></div><div class="separator" style="clear: both; font-family: Verdana,sans-serif; text-align: center;"><br />
</div><div class="separator" style="clear: both; font-family: Verdana,sans-serif; text-align: center;"></div><div style="font-family: Verdana,sans-serif; text-align: center;"></div><div style="font-family: Verdana,sans-serif;"><span style="font-size: small;">I will always remember Chis as my 'first'. He was the first person I interviewed, my first attempt at writing, </span>the gamer that introduced me to competitive online gaming and most important of all, my first online friend.</div><div style="font-family: Verdana,sans-serif;"><br />
</div><div style="font-family: Verdana,sans-serif;">We formed the Team Fortress 2 clan 'Criminal Misfits'. We started off as the newbs, but ended up dominating the TF2 SA scene for a long time.</div><div style="font-family: Verdana,sans-serif;"><br />
</div><div style="font-family: Verdana,sans-serif;">This <a href="http://tf2.co.za/interviews/interview-with-christopher-turkish-smithard/">interview</a> covered some of the lessons we learned, our highs and lows, but most of all I will remember this interview for the relationships I formed. Some of it is still part of my life to this day.</div><div style="font-family: Verdana,sans-serif;"><br />
</div><div style="font-family: Verdana,sans-serif;"><b><span style="font-size: large;">February 2011</span></b></div><div style="font-family: Verdana,sans-serif;"><b>Interview with Yolanda 'Lolita' Green</b><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRy5e5qY4zm5fvQpam6zAbQnlgPq8APAK5phEL5079ElBorDktuKL2HKhwpWiO92bVaB5CW1zSMDPibIifzhumFVWmElN6uivw8HzaV9-d2UHUNR_Hg-Bu0-jprI4KUdBy00UlCN_37Rs/s1600/390767_238368296225205_100001561099266_670018_515866891_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRy5e5qY4zm5fvQpam6zAbQnlgPq8APAK5phEL5079ElBorDktuKL2HKhwpWiO92bVaB5CW1zSMDPibIifzhumFVWmElN6uivw8HzaV9-d2UHUNR_Hg-Bu0-jprI4KUdBy00UlCN_37Rs/s1600/390767_238368296225205_100001561099266_670018_515866891_n.jpg" /></a></div><div class="separator" style="clear: both; font-family: Verdana,sans-serif; text-align: center;"></div><div style="font-family: Verdana,sans-serif;"><br />
</div><div style="font-family: Verdana,sans-serif;">This fascinating woman has so many facets to her personality, that I find I am at a loss for words when I want to try and capture her essence in a few sentences. I will let you reach your own conclusions about her, by directing you to her <a href="http://altogetherintheraw.blogspot.com/">blog</a>. The simplest approach for me is to recognise and respect her accomplishments in gaming, which is covered in this <a href="http://tf2.co.za/interviews/interview-with-yolanda-lolita-green/">interview</a>. I've known her for just over two years now, and in the words of 'Big Chris' from 'Lock Stock and Two Smoking Barrels' <a href="http://www.youtube.com/watch?v=-U4Pvodwm0U">"It's been emotional"</a>.</div><div style="font-family: Verdana,sans-serif;"><br />
</div><div style="font-family: Verdana,sans-serif;"><b>Interview with Steve 'Wonderer' Whitford</b></div><div class="separator" style="clear: both; font-family: Verdana,sans-serif; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUHwKLkEjSyYe2rqoGiHZggXswXLQC1KtYRAbf941ipBssrWVkSL-CGeJfCMhufik5pcHBq6kCIH2iGdRBQw5fEJFsQGS7MqZooo_hCxQn1UxDDLTT2sYIchiw3Ayp_Ibn0m6zmo73RdQ/s1600/390767_238368299558538_100001561099266_670019_1711916367_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUHwKLkEjSyYe2rqoGiHZggXswXLQC1KtYRAbf941ipBssrWVkSL-CGeJfCMhufik5pcHBq6kCIH2iGdRBQw5fEJFsQGS7MqZooo_hCxQn1UxDDLTT2sYIchiw3Ayp_Ibn0m6zmo73RdQ/s1600/390767_238368299558538_100001561099266_670019_1711916367_n.jpg" /></a></div><div class="separator" style="clear: both; font-family: Verdana,sans-serif; text-align: center;"><br />
</div><div style="font-family: Verdana,sans-serif;">Since my <a href="http://tf2.co.za/interviews/interview-with-steve-wonderer-whitford/">interview </a>with Steve, I've gotten to know him a lot better. We differ on a lot of things, but the fact that he and the team at<a href="http://gaming.do.co.za/"> do Gaming</a> are a driving force for gaming in South Africa cannot be denied.</div><div style="font-family: Verdana,sans-serif;"><br />
</div><div style="font-family: Verdana,sans-serif;"><b><span style="font-size: large;">March 2011</span></b></div><div style="font-family: Verdana,sans-serif;"><b>"I am ze Ubermensch!" Medic Interview</b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlWM4Wg92T6EjLUcItRmktu2QjmQ0MO_f3U4a8O5HKPcv_nMW_e0HTx1n0BLHuyEM-7VaHUN2Zmt7voHih6_KYNmpqRrkGlhFVY51etxC-2yXmL7Tvf9rCID5AeFxh-dIaS0JJaTnqL7I/s1600/medic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlWM4Wg92T6EjLUcItRmktu2QjmQ0MO_f3U4a8O5HKPcv_nMW_e0HTx1n0BLHuyEM-7VaHUN2Zmt7voHih6_KYNmpqRrkGlhFVY51etxC-2yXmL7Tvf9rCID5AeFxh-dIaS0JJaTnqL7I/s320/medic.jpg" width="320" /></a></div><div class="separator" style="clear: both; font-family: Verdana,sans-serif; text-align: center;"></div><div style="font-family: Verdana,sans-serif;"><br />
</div><div style="font-family: Verdana,sans-serif;"><span class="hasCaption"><a href="http://tf2.co.za/interviews/i-am-ze-ubermensch-tf2-co-za-interviews-4-top-sa-medics/">Medic interview</a> with Skiba, Seamonkey, Space and Beetle. This kicked off my TF2 class series interviews. </span><span class="hasCaption">I will remember this interview because of my passion for this class, medic4life. To date I've played 996 hours as a medic. The mental challenge and unique skillset this class brings to competitive TF2 makes it a neverending learning experience.</span></div><div style="font-family: Verdana,sans-serif;"><br />
</div><div style="font-family: Verdana,sans-serif;"><b><span style="font-size: large;"><span class="hasCaption">July 2011</span></span></b></div><div style="font-family: Verdana,sans-serif;"><b><span class="hasCaption">What the Captains have to say</span></b></div><div class="separator" style="clear: both; font-family: Verdana,sans-serif; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4loD_x2FEUcp1sEc8Z_cFLZWSsAGtLlXdFBzto7_XV9VyP_wH43-l6ahU08PN0TP5aOx5s9ddvbyP_M7f9wIfCUQX-2ZQAvv7dlQ8WQmlgaoxG5K3JcGjLnVPp1bf6FfKLZ6ztoaCmds/s1600/cpts.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4loD_x2FEUcp1sEc8Z_cFLZWSsAGtLlXdFBzto7_XV9VyP_wH43-l6ahU08PN0TP5aOx5s9ddvbyP_M7f9wIfCUQX-2ZQAvv7dlQ8WQmlgaoxG5K3JcGjLnVPp1bf6FfKLZ6ztoaCmds/s1600/cpts.jpg" /></a></div><div class="separator" style="clear: both; font-family: Verdana,sans-serif; text-align: center;"><br />
</div><div style="font-family: Verdana,sans-serif;"><span class="hasCaption">My TF2 <a href="http://tf2.co.za/interviews/what-the-captains-have-to-say/">clan captain interview</a> with LeaRox, Surge, Xt3erminator and Heckers. </span><span class="hasCaption">I will remember this interview with a hint of sadness, clans in TF2 SA just don't last. I have a lot of respect for anyone that attempts to develop and manage a team of wild gamers.</span></div><div style="font-family: Verdana,sans-serif;"><span class="hasCaption"><br />
</span></div><div style="font-family: Verdana,sans-serif;"><b><span class="hasCaption">How the pro's frag</span></b></div><div class="separator" style="clear: both; font-family: Verdana,sans-serif; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggduIlI_8NfcKz8ZxQspOhkaWHp5Idnu_MLlhk8H6kA80HfJ-_6ebt8uF6-0t5qXSNqMuHD_642hoeQ3C1bY9z66IIwqQQsPKNaFUyg3IS9khzZQtGwiN7mDdzKg5jTq5muGrQEG3zkbg/s1600/solly.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggduIlI_8NfcKz8ZxQspOhkaWHp5Idnu_MLlhk8H6kA80HfJ-_6ebt8uF6-0t5qXSNqMuHD_642hoeQ3C1bY9z66IIwqQQsPKNaFUyg3IS9khzZQtGwiN7mDdzKg5jTq5muGrQEG3zkbg/s320/solly.jpg" width="320" /></a></div><div class="separator" style="clear: both; font-family: Verdana,sans-serif; text-align: center;"><br />
</div><div style="font-family: Verdana,sans-serif;"><span class="hasCaption">TF2 <a href="http://www.blogger.com/goog_1932368720">soldier</a></span><span class="hasCaption"><a href="http://tf2.co.za/interviews/how-the-pros-frag/"> interview</a> with Raliator, Skillbill, Semper and Kung Fu. </span><span class="hasCaption">I will remember this interview for 2 reasons</span><span class="hasCaption">. Firstly, Skillbill, I will always honour him for the role he played in TF2 SA, he helped me so much when I just started comp play, and many players can say this abt him...and that his voice pitches like a lil girl when he rages. Secondly 'Rali the diva', is it a solly thing? </span></div><div style="font-family: Verdana,sans-serif;"><span class="hasCaption"><br />
</span></div><div style="font-family: Verdana,sans-serif;"><b><span style="font-size: large;"><span class="hasCaption">August 2011</span></span></b></div><div style="font-family: Verdana,sans-serif;"><b><span class="hasCaption">The League of Extraordinary Gamers</span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjihdFiMXVKOIetBE_PsA-rSppAnWvia_8me-ee8jXCk3V8i8FgHTaudOAvlmZ20i8Xw2L2m4HNkwaFDDeNtXedYpMmXSiAUGJgfn4yLWuWvb5fVihBs0HFt4JufRd0apsQAxu4DUse2lg/s1600/LXG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjihdFiMXVKOIetBE_PsA-rSppAnWvia_8me-ee8jXCk3V8i8FgHTaudOAvlmZ20i8Xw2L2m4HNkwaFDDeNtXedYpMmXSiAUGJgfn4yLWuWvb5fVihBs0HFt4JufRd0apsQAxu4DUse2lg/s320/LXG.jpg" width="320" /></a></div><div class="separator" style="clear: both; font-family: Verdana,sans-serif; text-align: center;"></div><div style="font-family: Verdana,sans-serif;"><span class="hasCaption"><br />
</span></div><div class="fbPhotoTagList" id="fbPhotoSnowliftTagList" style="font-family: inherit;"><div style="font-family: Verdana,sans-serif;"><span class="hasCaption">My three part <a href="http://tf2.co.za/interviews/league-of-extraordinary-gamers-part-1/">LXG interview</a> with Lag_Beast, Bubbles, Kev, Russ, Roskii and RoBoHoBo. </span><span class="hasCaption">This was my favorite interview. I loved doing the research and covering topics not just TF2 related. I also have tremendous respect for these 6 gamers.</span></div><div style="font-family: Verdana,sans-serif;"><br />
</div><span class="hasCaption"><span style="font-family: Verdana,sans-serif;">To conclude part 1 of 'Where it all began', I would like to thank the people who kickstarted me on this journey. <a href="https://twitter.com/#%21/christianccds">Christian da Silva</a> from <a href="http://tf2.co.za/">TF2CSA</a> for providing my first writing platform. <a href="https://twitter.com/#%21/MandalaReopens">Matthew Green</a> who helped me with editing. <a href="http://www.dutchink.co.za/" target="_blank">Scott Hill</a> for most of the artwork. Lastly, <a href="https://twitter.com/#%21/Lolita2k11">Yolanda Green</a> for general ass kicking and inspiration to 'just go back and do better'.</span></span></div>Hanhttp://www.blogger.com/profile/02029348501004395096noreply@blogger.com3