Showing posts with label The Walking Dead. Show all posts
Showing posts with label The Walking Dead. Show all posts

Sunday, 11 November 2012

October 2012

October was a madhouse of eSports, reviews and interviews. South African gamers celebrated the 10th anniversary of our biggest gaming and tech expo, rAge. I had the honour of covering the event for Bravado Gaming and MWEB GameZone. It was an unforgettable experience to finally meet up with the people I've been working with for so long. Gaming wise the highlight of my month was playing Black Mesa, I've been waiting for years to do that train ride again.

Let's take a look at the highlights for October.

Lola's free-to-play review: This is Black Mesa


 (Picture done by Stephanie Duchenne)
Black Mesa is a remake of the 1998 classic Half-Life, using the Valve: Source engine. It is a testament to the ingenuity, challenge and thrill that marks the first-person shooter (FPS) genre. It defiantly mocks present day triple A shooters with its outdated graphics, while delivering a game that is for lack of a better description, in a class of its own.Black Mesa is the perfect game and it was done by a group of fans. The passion of these individuals and their understanding of the sheer brilliance that marked Half-Life as the epitome of the FPS genre can be seen throughout the world of Black Mesa. They captured the soul of Half-Life, breathed new life into it, smoothed out its rough edges and delivered a game that demands respect and admiration. Read the full review here.

Review: The Walking Dead Eps 3/4: A fate worse than death

 (Original picture done by Odobenus adjustments by Stephanie Duchenne)

The biggest compliment I could get: "Thanks for playing, loved this review and so glad the game had such an effect on you!" Gary Whitta, screenwriter for The Walking Dead.

One of the more significant aspects of video gaming is the ability of a game to tap into a player’s inner dialogue. As with other art forms, a game possesses the quality to direct our thoughts, capture our imagination and take us on unexplored pathways. The Walking Dead masterfully and macabrely explores this potential.  TWD series is my game of the year. It's been more than playing a game, it's a profound journey. Read the full review here.

Cyberpunk – More than High Tech and Low Life

The essence of Cyberpunk has been summed up in these few words, “high tech and low life” by many. It sounds like a fairly straight forward genre, yet it is easy to misrepresent. It’s not only about future tech, sleazy cut scenes, and crooked cops. Many video games have paraded under the banner of cyberpunk but, missing the subtleties of the genre, have failed miserably to capture its dark heartbeat. Read the full article here.

Looking at video games through the lens of Ludographer

It’s a rare honor to talk to an artist about their craft; it’s even rarer to talk to one whose art involves gaming. I am therefore thrilled to introduce you to Jonathan Abensur, the Creative Director at Ludographer. Join me for an absolutely fascinating talk with him about video games, art and passion. Read the full interview here.

Do you have what it takes to survive Survarium?

Survarium aims to extend and broaden the limits of the human experience by raising topical questions of our time through the medium of a video game. By leading a virtual life in the aftermath of a massive ecological catastrophe on Earth, players will confront the questions of science, ecology, the interdependency between human and nature, the cruelty and inventiveness of modern civilization, and even spirituality. Survarium will provide a platform for realism unlike we’ve experienced within the medium of video games. The only concern would be if the developers can deliver a captivating enough world that will keep gamers in their virtual playground. I caught up with Joe Mullin, the Social Media and Community Manager for Vostok Games and Survarium. Read full interview here.

Noteworthy October news

NAG, 2012 rAge Expo coverage


That's it for October 2012. November I am facing a new set of challenges, I have been promoted to site manager for Bravado gaming, I've take on a stack of new responsibilities with MWEB GameZone and the TF2mixup kicks off. I'll be involved as community manager, working with the most amazing bunch of guys. Keep an eye on my twitter feed for info about the biggest TF2 social event of the year, the 5th TF2mixup.

Saturday, 1 September 2012

August 2012

August was such a hectic month; because of Gamescom I covered a bit more than my usual load for MWEB GameZone, I finally got around to cover eSports for Bravado Gaming and then we hosted the next 16Bit Team Fortress 2 competition. I totally got this journo thing down after Aug ;)

Herewith my article highlights for August

Review: A lesson in empathy from The Walking Dead

The game explores the most fundamental and simplest of human needs; the need to survive. Every confrontation, every decision and every interaction seeks to strip the player of the layers of morality that coats the mind with decency.  It hits you right in the gut with, “How far are you willing to go to live?" The Walking Dead takes the question of survival and escalates it to the point of complete insanity. Now, here is the catch. The game also succeeds in justifying the most outrageous and despicable of deeds in the name of living. It does this by eliciting empathy for the various characters you meet throughout the game. Read the rest of the article here.

An invitation to explore with thechineseroom


I invite you to take a journey with me through the creations of thechineseroom, an Indie studio whose games are changing the electronic playground. They looked into the hearts of gamers and correctly saw an ache for games that are able to tell deeply immersive stories. Dear Esther will leave you with an impression of profound beauty and wonder. Amnesia seems to be a celebration of terror and madness and with Everybody's Gone to the Rapture gamers can expect a game environment that is beautifully drawn, music that cloaks the player in the atmosphere of the game, and a journey that tears at the heart. Read the full article here.

Review: Get feared for free with Slender

Terrifying, nauseatingly fearful, diabolical, erratic, shat in my pants.This free-to-play Indie horror game from Parsec Productions had me in a grip of icy terror. The thickness of the fog, the dreadful noise and the ever present suggestion of his presence all becomes too much. It’s such a sudden bombardment of horror on your visual and hearing senses that you totally overload on fear. It felt like I was physically being cloaked with evil, and I screamed like a little girl. Read the full tale of my night of dread in the foggy woods of Slender Man’s virtual nightmare here

My Indie pick for the month: A horror filled space exploration with Rescue

I found this promising new game from Indie studio, Lunar Software. Routine is a first-person horror exploration game set in space, and it has me in a vice grip of fearful anticipation. Where AAA titles have ceased to impress me, Indie games seem to continue to blow my mind away with its ability to tell compelling stories, create immersive atmospheres and to well, just, be a breath of fresh air in the over saturated, stale playground of video gaming. The glimpse we see of the dreadful world of Routine hints at a game that will be on par with mainstream games on graphics and with a soundtrack that cloaks the player in absolute terror. Read full article here.

Understanding the deeply layered world of Beyond Two Souls

I am fascinated by Cage. What he aims to achieve through the medium of video games are both exceptional and immensely intriguing. To therefor understand Beyond, I propose we take a look at it through the eyes of its Maker. Beyond focuses on two themes; accepting who you are, and the question of what happens after death. The emotional quandary of finding meaning in death and the struggle of self-acceptance are two issues that we all face at some point in our lives. For a game to be able to reflect the inner conflict those two questions can cause, are absolutely fascinating. Cage understands the fundamental ability video games have to engage its users in a way unlike watching a movie or listening to a story is able to do. Read full article here.

The truth about the 3rd degree Mind Sports South Africa received

I've waited years to write this article. The way Mind Sports South Africa (MSSA) and its president, Mr Colin Webster, have been treated by the majority of the South African (SA) gaming community, is something that has marred our image as a mature and respected sub culture within society. I took the most serious allegations from the do Gaming comments (Dec 2008-current) and posed them as statements for SA leaders that has actually walked the line with MSSA. Read the full article here.

Noteworthy news articles & interviews

Check out Living the game, Cape Town gears up for its own gaming festival, A look at the authentic war universe of Medal of Honor, Achieve moral excellence with Ultima Forever, Reinventing death with Dishonored, Capcom introduces memory bending with new game: Remember Me, le Broken Sword reappers, The argument for eSports.

Many thanks to all the readers for your input and support. I'm excited to discover what September has in store for us.